Re: thoughts - the source of all problems and disbalances
I'd say it's a slight exaggeration, but basically on target. My approach in Proportions mod was to give larger mounts greater and greater to-hit penalties, as well as higher costs. Combined with my sliding scale of to-hit penalties based on ship size, this means that large ships with heavy mounts start to have a hard time hitting small targets. I also added a sliding scale of maintenace reduction to ships based on size, so the large ships are more expensive, as well. Then with the scale mounts I added in Proportions 2.5, there are also good tradeoffs based on hull size for armor, cloaking, emergency propulsion, and other components that make sense to be more expensive in proportion to the size of the ship.
PvK
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