Re: Are you tough enough to be the "King of the Hill"?
I agree with Thermo... I like the effect of random maps (and placement). It gives aggressive players a chance for an early win. Although, I am a very conservative player by heart... I think one thing I will definitely learn from these games is how to attempt an early victory. By nature, I avoid early wars because it hurts expansion way too much.
Tesco- what types of "custom maps" did you have in mind, and how in your opinion would they be designed for 2 players?
One thing that comes to mind is to use small maps, to expedite games.
[ December 15, 2002, 17:39: Message edited by: Stone Mill ]
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