Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2411.8
Yellow: Dundas Redneck Clan homeworld
Orange: Trithian Empire homeworld
Purple: Systems with no planets
Again, I apologize for playing safely. As I mentioned before, your skill at the game had me convinced I'd lose (though I planned to do my best). Also, I didn't like my starting position very well (and I felt that made it even worse).
So, a little summary (or for those who know me too well, maybe NOT so little

).
As I said before, it took my ships 4 turns just to get to the first colonizable system. And every ship I built down there had to travel 4 turns just to get the
that system. Even longer to get "into play".
I saw the two places I wanted to set defenses at (numbered 1 and 2) but as I said in an earlier post, I didn't get set up. After I had colonized all I could in #2, I had a few ships go for defense. I never even controlled #1 as the Rednecks were able to share it with me (taking a huge breathable for himself). Many turns later, he began the assault I spoke of. Trashed all the systems at #2 and entered the next system to its southeast. I was able to stop him at #1, though. Finally, after 6 or 7 systems were wiped, I stopped his southeastward attack. This is where I began to play it safe.
I looked at the map and it appeared we had about half of it apiece. It took me several turns to stop his fleet that attacked at #2. But, he never followed up with the attack with more ships. I figured the second wave would follow (after all, I hadn't seen any new ships appear for 10 turns or so). When no second wave appeared, I assumed he had decided to blockade HIS side of the boundarys at #1 and #2. So, I did the same. By now, I was in first place but, that's just a small indicator. I had built the heck out of minerals and resource productions so I could build nothing but warships and THAT could have meant the score. So, I kept building MORE warships figuring he'd attack soon. Though I had lots of ships for defense, I also had to worry about if he had overloaded one side and THAT'S the side I might walk into if I chanced an attack. Or that he had built a bunch of capture ships (each of us had used them some). So, I didn't want to risk the game on an attack. Especially someone as crafty as Kazarp!
So, I took my chance and researched Ice. Built a lot of research and worked on Stellar Manip and Gas, too. That would be my way around the defensive points we had built up. Since I was hanging in first place and colonizing all types, I saw no reason to jepordize my position. While my "opener" and "closer" were building, I got Mineral 2 and then Mineral 3 and in-between, full phased shields ('cause I figured he'd have PPBs for sure when I would meet him again).
At game's end, I STILL don't know why he didn't have more tech than he did. I don't think his planet/system opportunities were bad (he certainly didn't have as many "useless" systems as I had on the south side).
So, once again, I apologize for "inserting" 40 boring turns. They weren't boring for me as I was scared of an attack each turn I received...

)
Thanks, David, for the game. We managed 118 turns from July 2nd (our restart) to July 13th. Not a record but NOT bad!