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June 20th, 2002, 01:12 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
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Population and combat
Hi,
there is one little thing in SE4 that really bother me:
The population on planets could be killed to easy.
If there is no defense you can kill 4.0M people in one round with only a couple of (low-tech) ships.
Because of this no one will use "Planetary-Napalm" or some other planetary-weapons.
It is to easy to kill that planet with energy weapons or some missiles.
There is an entry in the Settings.txt
("Damage Points To Kill One Population") - in my privat games I increase it to 100 (normal 10).
So you need ten times the firepower of normal wepons to do the same damage.
Simultaneously I increase the damage for the plantary-Napalm - so that you build bombers.
Maybe troops will be more important(?!)
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And now my question:
"What do you think about the
population-kill-ratio?"
Regards
Seik
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__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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June 20th, 2002, 01:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Population and combat
Troops are already very important. It is much wiser and more profitable to conquer enemy worlds than it is to glass them.
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June 20th, 2002, 02:10 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Population and combat
Well, WP mounts (firepower and ranges) have been changed in GOLD. It almost makes you want to add a planetary napalm.
In the real world, bombardment with low tech nukes and asteroids would easily kill the ecosystem and it's "top of the food chain" inhabitants.
To bad the kill is not exponential. The fewer there are, the harder to hit.
__________________
So many ugly women, so little beer.
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June 20th, 2002, 05:12 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Population and combat
Quote:
Originally posted by Wardad:
Well, WP mounts (firepower and ranges) have been changed in GOLD. It almost makes you want to add a planetary napalm.
In the real world, bombardment with low tech nukes and asteroids would easily kill the ecosystem and it's "top of the food chain" inhabitants.
To bad the kill is not exponential. The fewer there are, the harder to hit.
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Yes, we've requested this in the past. It makes perfect sense that the ratio would go up as the population goes down. Apparently it's too complex to do with this Version of SE.
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June 20th, 2002, 11:44 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Population and combat
In some mods (B5)they got an elegant solution : all facilities generate heavy shielding, and bombs are shield skipping !
I don't know if it's phased or not, or if they left out other shield skipping weapons (PPB), but you get the idea ...
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June 21st, 2002, 01:00 AM
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Corporal
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Join Date: Aug 2001
Location: Germany
Posts: 84
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Re: Population and combat
Quote:
Originally posted by PDF:
In some mods (B5)they got an elegant solution : all facilities generate heavy shielding, and bombs are shield skipping !
I don't know if it's phased or not, or if they left out other shield skipping weapons (PPB), but you get the idea ...
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Oh, yes - that's fine.
But as far as I know there are no phased-shields for planets or facilities (hard coded).
Seik
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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