.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2004, 08:27 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default "Message Sent" Not a 1.91 problem

I am having a problem in a game. Messages are already sent out. I am not sure what has caused it, but I was wondering if anyone else has experienced it. I have done several steps that may or may not be related.

Step1
Existing game (mod Anklebiters) upgraded to 1.91

Step2
Started a standard "Save" before finishing turn. i.e. after Messages were sent. Saved turn and uploaded.

Step3
Went on vacation. Unknown AI style did turn (note this was not on purpose, but the mistakes made here were not part of the problem)

Step4
RL Work is blocking all Zip files so Email is stripped, downloaded turn from PBW.

Step5
Unzipped turn and ran it. Most people had Messages already sent to them. I could not send new Messages to these people and I don't know what is contained in them.(one per turn)

Could this be a leftover from the AI running the Last turn?

Did the Messages I had saved two turns ago get sent again.

A 1.91 problem?

I just thought of this, but could Intel attacks be sending the Messages.

I have checked and rechecked the download and unzip dates and it all looks good. I just have a new turn that already has Messages sent.

[ March 12, 2004, 18:03: Message edited by: Parasite ]
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #2  
Old March 8th, 2004, 08:32 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

I ran into this problem as well, I think it was because the AI played the Last turn. At least it was the case when I encountered this problem in the NGC3 game, while the AI played the turn before. (Don't ask me why it is so though)
Reply With Quote
  #3  
Old March 8th, 2004, 08:32 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

This is a known feature of the AI taking over. I forget the exact explanation, but it has something to do with the sequence that orders are executed within a turn.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old March 8th, 2004, 08:33 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: "Message Sent" Not a 1.91 problem

The AI probably played your Last turn, so Messages will have been sent already. It is odd that Messages the AI sent Last turn prevent you from sending Messages on the current turn, but it happens.

Great, two people answered just as I was answering.

[ March 08, 2004, 18:33: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old March 8th, 2004, 08:42 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

Thanks all. I am glad it is simpler than I thought.

Please note how I cleverly suggested how often I miss turns.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #6  
Old March 8th, 2004, 08:49 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

that has been an ongoing pain.... Computer does a turn and sends Messages... next turn you cannot send Messages to those empires
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #7  
Old March 8th, 2004, 08:53 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

Selecting the "AI should not make changes during simultaneous games" should prevent the AI from sending Messages during your absences. At least then you won't miss two turns of communication for every turn you miss.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old March 8th, 2004, 09:04 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

Quote:
Originally posted by geoschmo:
Selecting the "AI should not make changes during simultaneous games" should prevent the AI from sending Messages during your absences. At least then you won't miss two turns of communication for every turn you miss.
I thought that this was only something you could set at the beginning of the game/empire setup. I will look for the selection for setting during the next game turn.

Could/should this be an FAQ item? I have looked at most of everything here and didn't have a clue. Although there are few bug/inconsistancies problems in the FAQ because of the speed of patches and support SEIV gets.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #9  
Old March 8th, 2004, 09:14 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: "Message Sent" Not a 1.91 problem

It is in the Empire Status window (crown icon), in the Ministers tab, at the bottom.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old March 8th, 2004, 10:07 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: "Message Sent" Not a 1.91 problem

Quote:
Originally posted by Parasite:
quote:
Originally posted by geoschmo:
Selecting the "AI should not make changes during simultaneous games" should prevent the AI from sending Messages during your absences. At least then you won't miss two turns of communication for every turn you miss.
I thought that this was only something you could set at the beginning of the game/empire setup. I will look for the selection for setting during the next game turn.

Could/should this be an FAQ item? I have looked at most of everything here and didn't have a clue. Although there are few bug/inconsistancies problems in the FAQ because of the speed of patches and support SEIV gets.

Already in the FAQ in my "turn checklist"

Quote:
{snip} 1st turn:
- set up research, turn off “divide points evenly”, use all points, turn on “repeat projects”
- set up build queue
- turn off the minister control option
- turn on planet facility labels
- design colonizer, spaceyard base
- turn off option for ships to clear orders when encountering enemy {unsnip}
I guess it could be a little clearer, though.

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.