.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 8th, 2004, 05:37 PM

Targa Targa is offline
Sergeant
 
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
Targa is on a distinguished road
Default Let\'s get this map finished!

Ok, this map is just about finished, I just need you all to help me with this final decision. Take a look at the map here:

MAP

I've crudely circled/outlined the water provinces to make them easier to see. The map consists of 142 land and 20 sea provinces. Suitable (I'm guessing) for only 1 water nation at best (especially since the only water provinces that are not #nostart are located at the bottom of the map). Anyways....I was considering adding #poptype 57 in at least one land province, if not more (in the swamps), which allows you to recruit amphibious Shambler, Atlantean Spearmen, and a Shambler Chief. Again, due to an utter lack of experience, I find myself in a quandary.

So the question goes something like this....should I:

1) Add poptype 57 and Shambler Reefs to certain provinces in the .map file.

2) Allow the game to randomly decide whether it wants to add amphibious units, and let land-based players forge magic items, use undead, or whatever other means they can think of to enter the water.

This poll assumes that either a) Atlantis or R'lyeh are active, or b) You like to be able to conquer water provinces even if they're all independents.

Why bother asking? Because...to attack a land-based enemy, there's no need for specific research in construction and forging of magic items, and/or getting your hands on troops that can survive underwater. If you're playing against an aquatic enemy, he's virtually untouchable unless/until you do these things (Unless you're Ermor w/undead, of course). Lastly, these kind of questions will hopefully prevent me from having to release a Version 1.1 map.

P.S. FYI, the results from the Last poll were overwhelmingly (73%) in favor of allowing water nations to "swim upriver", so I have implemented that. The sole exception is the lake in the upper-left corner, which has no interconnecting river.

[ February 08, 2004, 15:43: Message edited by: Targa ]
__________________
-Targa
Targa's Avatar of the Week
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.