|
|
|
 |

December 16th, 2000, 04:48 PM
|
Private
|
|
Join Date: Dec 2000
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Creating stacked warp points
Last night I was creating/destroying warp points to make my empire a bit more efficient, and the computer created the "other end" of one of them stacked on top of an existing warp point. I haven't messed with it yet, but I would submit that this is a problem. I don't yet know how it runs; haven't sent any ships through or anything.
Scott
|

December 16th, 2000, 08:32 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Creating stacked warp points
I believe it handles 'em just fine. In a no-warp game, I deliberately stacked warp points, and a 'Warp' command would bring up a dialog with a list of warp points to choose from.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

December 18th, 2000, 09:52 PM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Creating stacked warp points
It is a feature of the game - you can also create warp pts in orbit around planets, in asteroid fields and around stars.
I dont recommend stacking warp pts - strategically it makes it rather easy for an invader to go anywhere in your empire without too much ship movement being expended.
__________________
--
AJC
|

December 18th, 2000, 10:40 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Creating stacked warp points
It only helps the invader if they bring enough sweepers.  When you can focus all your mines on fewer sectors...
Warp point w/ a planet or star? I wonder if a warp point remains at (6,6) if a star has been collapsed into a black hole.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

December 19th, 2000, 02:18 AM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Creating stacked warp points
...How about terminating several around unoccupied star systems as your main nexus pts into your empire. then build black hole generators at each star ... Good idea.. a nasty trap.... I will have to test it out.
I dont mine my warp pts too often - I find that kind of static defense ineffective and too difficult to maintain them when at war.
Instead I put them in orbit - then I dont pay for maintenance of the mine layer ships.
Also there is no delay in putting up the defense. Even if it is just to Force the opponent to spend economic pts building and maintaining the sweeper ships during planetary assaults.
[This message has been edited by AJC (edited 19 December 2000).]
__________________
--
AJC
|

December 19th, 2000, 03:50 AM
|
 |
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Creating stacked warp points
Speaking of warppoints, I had a system on one of my borders (the only entry point for a long ways) that had both warp points the damaging type, and a blackhole in the middle. I figured that I wouldnt be getting any visitors from that direction. 
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|

December 19th, 2000, 05:17 AM
|
Private
|
|
Join Date: Dec 2000
Location: Las Vegas, Nevada
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Creating stacked warp points
I just tried putting a warp point on a black hole. First, I generated a warp point on a star, then I collapsed the star to a black hole. The warp point stays in 6, 6 and works normally.
The only difficulty I can see is if you exit the warp point and don't have enough movement remaining to get two spaces away from the warp point. If you don't, the black hole will suck your ship in and destroy it.
Hope this helps.
|

December 19th, 2000, 05:49 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Creating stacked warp points
In my latest game my homesystem was a cul-de-sac and the first system outbound was a black hole with the warp point from my system very close to the middle. Lost quite a few ships in that damn black hole.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|