.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 13th, 2003, 12:59 PM

Caseus Caseus is offline
Private
 
Join Date: Oct 2003
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Caseus is on a distinguished road
Default overpowered satyrs

Dear Illwinter,

I would like to suggest in the strongest possible terms that Pangaean satyrs are hideously overpowered. One satyr, all by himself, killed my ubergolem.

My ubergolem, if you are wondering, had the Unquenched Sword, Barrier, Spirit Helm, Monolith Armor, Boots of the Planes, Amulet of Antimagic and Pendant of Luck. He had 85 hp, 37 protection, 23 mr.

His first combat against Pangaea went extremely well. He teleported into their army and obliterated the hapless Pangaean units. On his second attack, he ran into The Satyr From Hell.

The battle started out fine...harpies moved in...and died. Then the minotaurs moved in...and died. The remaining forces were routed and ran away.

Then the trap was sprung. A few units, including The Satyr From Hell, stayed on the far side of the battlefield. My ubergolem lumbered across the map, trying to get into lightning bolt range. The Last few units ate lightning bolts... except for this one satyr. My ubergolem moved into range and....

...the battle was over. Satyr wins, ubergolem dies.

At first I assumed my golem was killed by a congenital heart defect. After watching the battle again, I concluded that satyrs have some hitherto unknown superweapon. My golem was deliberately and maliciously lured into range of this superweapon and then annihilated.

So please, Illwinter, tame the mighty satyr before other would-be supercombatants fall to their mighty hoofs.


Caseus
Reply With Quote
  #2  
Old December 13th, 2003, 03:51 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: overpowered satyrs

Did you save the game off to the side so Illwinter (and others) can check it?

Did your golem fatigue himself running across the battlefield to the point that he just stood there and got hit?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old December 13th, 2003, 05:41 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: overpowered satyrs

It's also entirely possible that the open ended damage roll simply got very large.
Reply With Quote
  #4  
Old December 13th, 2003, 06:16 PM

Caseus Caseus is offline
Private
 
Join Date: Oct 2003
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Caseus is on a distinguished road
Default Re: overpowered satyrs

I didn't save it, but I should be able to recreate it

Jokes aside, the satyr didn't kill my golem. And the golem had no fatigue. Barrier prevents him from being affected by the Unquenched Sword.

I'm guessing it was a timeout issue. I placed the golem at the far left of the map. He took forever to get across the battlefield. Several units never retreated like they should have -- they stood there at the edge of the map, unmoving, while the "forces of Pangaea have been routed" message appeared over and over.

Assuming battles Last a fixed amount of turns, when the time limit was reached all units retreat. Since the golem can't retreat he died.

I'll try to recreate what happened.


Caseus
Reply With Quote
  #5  
Old December 13th, 2003, 07:25 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: overpowered satyrs

Quote:
Originally posted by Caseus:
Jokes aside, the satyr didn't kill my golem. And the golem had no fatigue. Barrier prevents him from being affected by the Unquenched Sword.
Was it a Satyr Reveler? If it's berserk then it won't rout even after the rest of the army has gone.
Reply With Quote
  #6  
Old December 13th, 2003, 08:22 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: overpowered satyrs

That could be it actually, there's a turn limit at which the attacker is forced to retreat, and a couple turns afterwards all attacking units are killed if they haven't left yet. Golem's dont retreat under these circumstances, but just die. I lost some perfectly good snake bladder stick + Golem combos to this, and I'd bet it's what happened to you.
Next time give him some winged boots. If its a astral golem he can just teleport anyway with +1 astral starshine skullcap, so you dont need the boots. And the lightning bolts arent really needed with that lumbering monstrosity with the unquenched sword.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.