|
|
|
 |

March 21st, 2009, 11:16 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Siege/remote spells
I need some help on this one, this thread may very well decide a game.
If you are sieging an enemy fort, and about to storm it, what spells are safe to use before going in, will only take affect on the enemy inside the fort before you storm it?
|

March 21st, 2009, 11:57 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Siege/remote spells
Being cast by you, pretty much all spells are safe. Cast by a third party, they have a 50/50 chance hitting sieging or besieged party.
|

March 21st, 2009, 01:02 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Siege/remote spells
So, murduring winter, flames from the sky, fires from afar, earth attack, all safe to use?
|

March 21st, 2009, 01:06 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Siege/remote spells
Everything except manifestations is completely safe to cast by you.
I think that anything cast by a third party will target the sieger.
Last edited by Psycho; March 21st, 2009 at 01:15 PM..
|

March 21st, 2009, 01:13 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Siege/remote spells
yes, all safe. ah - ok, except for spells that summon neutrals, like GR, or spells that increase unrest, as you have the province and unrest will affect it.
but, basically, knock yourself out w/ the remotes 
|

March 21st, 2009, 01:16 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Siege/remote spells
Thanks to all 3 of you.
|

March 21st, 2009, 03:41 PM
|
 |
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: Siege/remote spells
Actually, I believe I read somewhere Leprosy will always target the sieging army. Of course, that may have meant only when two enemy armies are involved.
|

March 21st, 2009, 04:43 PM
|
 |
Sergeant
|
|
Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
|
|
Re: Siege/remote spells
Send (lesser) Horror will attack only the sieging army regardless of who cast the spell.
|

March 21st, 2009, 04:50 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Siege/remote spells
No remote summons cast by the sieger will attack the army inside the castle. If they are special monsters (horrors, ghost riders) they will attack the sieger, otherwise they will join his army.
And to confirm OmikronWarrior's post (I've just tried it) - leprosy will always hit the sieger even if cast by him.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|