Major Game Lock-up Problem
	
			 
             
			
		
		
		
		I am running an SE4 v1.41 [patch 6 / no mods] game with 6 human players.  We have reached turn 62 and have run into a serious problem.  Every time I try to process the turn, the game hangs at 48 to 50 %.  There is an error dialog that states, "Access violation at address 005DC48 in module SE4.EXE.  Read of address FFFFFFF".  I have tried to process on two PCs with different configurations.  I have also tried re-installations of the game.  Nothing works so far. 
  
The problem appears to be something to do with exceeding the maximum number of allowable object orders [movement, refit, scrap, etc.] that happens during the turn. 
 
I am hoping that someone has seen this problem before.  And has some suggestions for how to resolve it.  The problem has been reported to Malfador tech support also. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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