I've been tinkering with the FtarFury components.bmp file to add new weapons and such, and to make the stock set a little more crisp using original 128x128 SE4gold art.
I've tried two tactics
1) Expand the base component.bmp up so that each slot is 128x128, then inserting the graphics after replacing the black background with the funky purple haze, and then reducing back to 40x40 (this I did to replace the existing art, where I could find the right images).
It worked well.
Though in the game the difference is negligable.
2) Simply reduced the image after replacing the black and pasting it into the component file. Seemed to work, but...
Some of the components are appearing in the game with a single pixel purple border around them. Quite unpleasant, and not easy to correct. I set the color-switch to be anti-aliased at 100% opacity to prevent bleed across, so the purple should be exactly the same across the entire graphic.
SO... anyone care to explain what I'm seeing? And how I might be able to correct it?
This did not happen when I expanded and then reduced the entire components.bmp file. I could do that with the expanded file, but... it'd be a memory nightmare. It's 500 component squares, and even at 40x40 quite large (2.4M).
[edit] AH, now I believe I understand why. When I reduced the big components.bmp after editing back to its original size it inserted by some quirk a black edge around all of the graphic edges (I see this after expanding the original back up to the 128x128 slot size). Answers my own question.
[img]/threads/images/Graemlins/Target.gif[/img]
Once I get finished with the expanded component.bmp file and the main_components.txt file I'll see if anyone wants to make use if it for their mods.