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September 13th, 2005, 03:52 PM
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Colonel
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Creating .x objects
Seeing that SEV is coming, I'm looking at my lovely green ships and thinking "Man, that'd look good in there". Now I don't quite own any great 3D programs, and don't know much about .x files.
I know there are a couple articles, but I want a communal answer as to how to create the dreaded .x files?
Should I dish out the money to get some 3d-max-esque program?
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September 13th, 2005, 03:56 PM
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Shrapnel Fanatic
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Re: Creating .x objects
Make a ship in wings3d (Free). Save it as 3ds. Load the 3ds into milkshape ($40), texture. Save as .x.
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September 13th, 2005, 04:01 PM
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General
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Re: Creating .x objects
Or:
Make a ship (and texture it) in Art of Illusion (free, www.artofillusion.org).
Export directly to .X using my .X exporter plugin ( http://kolis.dyndns.org/ed/prog/exportX/exportX-1.1.zip)
Note that if you use procedural 3D textures, the model won't look all that great (you will have lots of ugly seams)... I'll have to work on fixing that! 
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September 13th, 2005, 04:04 PM
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Shrapnel Fanatic
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Re: Creating .x objects
Downloading the AOI program is a real ***** though.... must go through several web pages to get. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2005, 02:44 AM
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Second Lieutenant
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Re: Creating .x objects
Try Blender, its free, powerful, has built in texturing tools(you can use lithunwrap too if you want), a large helpful community, its easy to download, easy(but different) to use and exports to .x . Once you realize that everything you need to do can be done with hotkeys it's pretty simple.
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September 15th, 2005, 08:59 PM
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Sergeant
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Re: Creating .x objects
If you're on a budget and want a fairly easy learning curve, you might want to try DoGA CGA as a designer and Metasequoia LE as the model tweaking tool.
I recently wrote up a three part tutorial that walks you through nearly everything you need to do to create models for SEV/StarFury.
http://zircher.iwarp.com/doga
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September 13th, 2005, 04:01 PM
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Shrapnel Fanatic
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Re: Creating .x objects
If you do buy 3d max, John Beech has a great tutorial site.
You will have to ask him for permission to view the site though.
I plan to do it on the cheap... by using DOGA.
I create the model in DOGA, export it to Meta, then clean it up, create a UV Map, then save it as an X file. My only problem is texturing the model.
I have a nice UV map of the model, with all the parts, that does not really help me, but it does give me a BMP to work with.
Once I learn how to layer the BMP, I hope to make some nice Textured skins for models.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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