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June 22nd, 2008, 03:32 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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New Events, Afflictions, Heroic Abilities.
To make Luck more interesting:
Feel free to post your thoughts on new random Luck/Misfortune events, as well as new afflictions and heroic abilities.
As per the suggestion of Endoperez, who submitted a *very* nice suggestion for a new affliction, and I quote:
Affliction: Shattered Soul
Requirements: not a demon, not unique, not mindless, not magic being, not animal, not inanimate,
Effect: mor = 50 (mindless), mr -5, att -3, def -3
Can only be received from magic damage. Very, very rare. More common (just very rare) from Astral spells' (and items'?) damage, from the same formula that checks Astral for True Etherealness.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 22nd, 2008, 03:32 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Reserved for adding suggestions from other threads.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 22nd, 2008, 07:06 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Random event:
Mage <x> (who must have been idle last turn) was dabbling in the lab and learned <+1 to some magic path, including those he didn't have before>.
A group of <x's, a magical commander type> moved into <province> and are now recruitable. (The province must already contain the building(s) needed to recruit them.)
A freak magical mishap caused an enchantment <a global that affects everyone equally> to come into being. It is treated as if cast by someone just able to cast it and with no extra gems.
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June 23rd, 2008, 02:50 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Random event (high luck):
Commander X was gifted by the Gods with a new slot Y (Feet/Hands/Misc/Head)
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June 23rd, 2008, 02:59 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Good event, requires Magic 1:
One of your mages discovered a planar anomaly. A divine messenger had gotten lost inside it when transferring a magical item. The messenger gave you the item and has agreed to serve you to thank for his freedom.
Gives you a random magical item and an Angel of the Heavenly Choir (1367, the unarmed one). This is what happens when you click "Throw Away".
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June 23rd, 2008, 03:51 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Quote:
Horst F. JENS said:
Random event (high luck):
Commander X was gifted by the Gods with a new slot Y (Feet/Hands/Misc/Head)
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I think any Pretender would oppose the addition of new events from "the Gods."
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 23rd, 2008, 06:58 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
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Re: New Events, Afflictions, Heroic Abilities.
Only happens in Magic scale provinces with luck:
Laboratory experiment gets out of control. The lab is destroyed in a magic conflagration but one mage in the area is warped by the experience and gets either +1 in all paths or perhaps 4? (it has to be quite a big boost to make up for the fact that you are 500 gold down and possibly have several mages unable to research/forge for a turn or two).
Following on from the 'mages arrive' and are now recruitable idea - this could also be for decent mundane troops as well. Elephants, Crossbowmen, Longbowmen etc. Possibly the low level summons as recruitables - Wyverns, Cave Drakes, Bog Beasts etc. Although this might cause trouble with them then having a maintenance cost (making them cheap but resource intensive might help?)
It is a shame there are so few indie Thug commanders, even from the magic sites. Some magic sites have very nice mages in but almost none give you any Thugs. Perhaps a homeless hero event getting you a thugable commander of some sort.
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