|
|
|
|
|
June 27th, 2012, 07:41 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
CBM 1.92 EDM summons cost increase
Hi,
I got this input from basically all over that EDM summons need to be harder to get. This is an opinion I also share.
So until CBM 2.x gets out that addresses this is released I made a simple fix upon Cal's Ettin fix ver.- up the cost of most CBM summons as follows:
This is current version stats:
- Zmey, 30->40, F6
- Shishis, 35->40
- Firebird, same
- Ember Lord, same
- Roc, 18->25
- Aesir, same
- Mechanical Giant, same
- Cyclopes, 35->42
- Kraken, W5
- Grendelkin, 40->50
- Wendigo, 24->30 and reduce the magic to W3D3
- Ettin, 14->20
- Treant, 30->36
I plan to use this mod in YARG4 (unless CBM 2.x is out).
All the credits go where they belong - QM, LLama and Calahan.
Inputs are welcome of course.
EDIT: thanks for all the excellent feedback at - http://z7.invisionfree.com/Dom3mods/...E=02&f=1&t=820
The current ver. of the fix is attached.
Last edited by WraithLord; June 29th, 2012 at 05:51 PM..
|
The Following User Says Thank You to WraithLord For This Useful Post:
|
|
June 27th, 2012, 09:26 AM
|
Captain
|
|
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
this is a little offtopic, but will next CBMs version number be 2.0 or 1.10? im not familiar with the customs/protocol regarding this. i guess this depends on the weight of the changes, right?
|
June 27th, 2012, 11:14 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
No idea here.
Mod looks to be working ok. I changed the desc. so that it fits better in mod selection screen.
Any comments re. the new prices?
|
June 27th, 2012, 04:41 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
The price increases seem reasonable to me, though I'd likely bump the Wendigo to 35 gems and reduce the magic to W3D3 (see this thread for why).
|
June 28th, 2012, 05:01 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
Quote:
Originally Posted by Valerius
The price increases seem reasonable to me, though I'd likely bump the Wendigo to 35 gems and reduce the magic to W3D3 (see this thread for why).
|
I agree but I don't know how to implement.
So will increase price to 35.
|
June 27th, 2012, 11:45 PM
|
Second Lieutenant
|
|
Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
I got the impression that the casting requirements will get increased for future EDM's (maybe in combi with price increases).
|
June 28th, 2012, 06:03 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
Code:
#newmonster 2906
#copystats 2905
#spr1 "./CBM_Sprites/wendigo7.tga"
#spr2 "./CBM_Sprites/wendigo7_att.tga"
#name "Wendigo" -- Turn 12, final state
#descr "This wendigo has consumed the flesh of thousands and can finally grow no more, but its hunger remains unabated. The pain it suffers is worse than ever, and it is prone to fall victim to frenzy. While once a human it has become a terrible creature of ice and blood, emaciated and suffering from an uncontrollable and insatiable hunger for human flesh. It will eat large numbers of the local population wherever it is. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#size 6
#hp 120
#str 22
#magicboost 2 3
#magicboost 5 3
#berserk 3
#mr 18
#end
Change #magicboost 5 3 in #magicboost 5 2
|
The Following User Says Thank You to Soyweiser For This Useful Post:
|
|
June 28th, 2012, 06:46 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
#magicboost 2 3
#magicboost 5 3
So change 5 3 to 5 2 will make his D top at 3 (+2).
I should do the same for water?- right?- as in 2 3 -> 2 2
Hey while I'm at it I could have added Sombre's awesome sprites upgrade mode but I think I'll draw the line here.
I don't want to infringe on llamabeast's work and anyway I need to first ask for Sombre's kind permission.
|
June 28th, 2012, 09:16 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
OP updated w/ latest version
|
June 28th, 2012, 09:31 AM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: CBM 1.92 EDM summons cost increase
Were people using Wild Ettins too much? Krakens? Especially Ettins, actually; that's nearly a 50% cost increase--as much as Wendigo are getting.
I think the proposed CBM change of making them harder to get to(higher path costs) seems like it will fix more problems than simple cost increases--boosting Zmeys up to F5, Wendigo to W4D4, Grendelkin to W4E4 would increase the cost in a more indirect way--either requiring more Const infrastructure or a pretender for nations not focused in those elements.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|