.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 10th, 2008, 08:42 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Low Cost Tactics

I was reading the thread about unlikely and niche tactics and had an idead: what about cheap tactics? cheap meaning low gold/resource/gem/research costs that are efective...

I´ll start with a very commom one:

- build the cheap independent scout and equip it with a skull talisman for skel spamming, it´s a good acessory in battle and can be used as a patroller in border provinces... i stack of 5 of these can defeat the majority of early AI attacks and is more effective than the PD equivalent...

So, anyone have a cheap tactic to contribute?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old October 10th, 2008, 09:48 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Cheap Tactics

Quick suggestion. Can you rename thread to Low Cost tactics? This is a great topic but I thought it would be another MP rant because of the "Cheap Tactics" title.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #3  
Old October 10th, 2008, 10:29 AM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Cheap Tactics

Faced with an incredibly strong independent province that would take a large army to defeat?

Send in a scout set to retreat to see how many commanders & what type there are. Then equip a few assassins capable of taking them out (Indy commanders won't have guards). After you've killed all the leaders, the scout can take the province alone since the remaining army will rout when the battle begins.
Reply With Quote
  #4  
Old October 10th, 2008, 01:21 PM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Cheap Tactics

Quote:
Originally Posted by fungalreason View Post
Faced with an incredibly strong independent province that would take a large army to defeat?

Send in a scout set to retreat to see how many commanders & what type there are. Then equip a few assassins capable of taking them out (Indy commanders won't have guards). After you've killed all the leaders, the scout can take the province alone since the remaining army will rout when the battle begins.
Personally I hate to waste castle turns making scouts or assassins. I try to use each castle turn to make the best commander unit I can, or need. Indy assasins would do, but they are quite rare. By the time I am at the point where I can think about building assassins, indies do not pose much opposition.

Then I'll try to get mages or maybe even a weak pretender chassis with the assassins. Assassins die a little too easily to waste on idies. Also strong indies also have strong leaders making assassinations at best a 50% proposition.

Now units with seduce are a whole other issue.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #5  
Old October 10th, 2008, 02:22 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: Cheap Tactics

Quote:
Originally Posted by Edratman View Post
Then I'll try to get mages or maybe even a weak pretender chassis with the assassins. Assassins die a little too easily to waste on idies. Also strong indies also have strong leaders making assassinations at best a 50% proposition.
That depends on the assassin. Abysia has some mighty-fine assassins....
__________________
More Trollz mod for Dom3
Reply With Quote
  #6  
Old October 10th, 2008, 10:57 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Low Cost Tactics

Title changed to reduce confusion (confused me too). To those who haven't come across the term before, "Cheap tactics" would generally mean underhand or cheesy ones rather than low cost ones.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
The Following User Says Thank You to llamabeast For This Useful Post:
  #7  
Old October 10th, 2008, 11:36 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Low Cost Tactics

Quote:
Indy commanders won't have guards
They might. Priests often do.

It's a good tactic, but not foolproof.
Skeleton earrings are good for that type of assassin.
Reply With Quote
  #8  
Old October 10th, 2008, 02:23 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Low Cost Tactics

Ethereal + lucky tramplers. I once took an awake rainbow pretender with LA Arco in order to research up to alt-3 very quickly, at which point 1 mage + 1 elephant was an effective expansion party vs most indies. You could do similar things with other nations.

Speaking of buffing others, don't forget the other small AOE buffs which can be very effective on national recruits or low level summons. A Kraken is ok, but a Kraken buffed with iron warriors & quickness is suddenly a 3 gem thug who can take out light PD by himself (well, with his buffing mage), and is even pretty good at squishing other early thugs.

Speaking of singlehandedly taking out light PD, earth and air elementals are great ways for modestly powered mages to turn raider. Air elementals will take out light PD from unprepared neighbors when you cloud trapeze in to unexpected locations, while a pair of earth elementals (any E2 mage can get two after summoning earth power) will take out fairly heavy PD from many nations.

Speaking of elementals, fire elementals are a great way to take out SCs when you're on a budget. So long as the SC doesn't have 100% fire immunity, the heat aura will quickly pass him out once he's surrounded by a few fire elementals - their multiple forms will give them the time they need to live long enough. In a cold climate you can do the same thing with ice (water) elemetnals. Living fire/water is nice, but in a pinch just use several low level mages to summon a bunch of small ones.

Speaking of cheaply killing SCs, sprites are a great budget way to deal fatigue damage. Most people know that spamming enough MR check spells will overcome almost any MR, and few SCs would be willing to drop in alone against 20 concentrated astral mages....yet that's effectively what they're doing when 20 sprites are firing at them. Just one failed MR roll and they're even better than paralyzed - they're passed out. 0 defense, and a huge chance of critical hits means even the toughest SCs will get hacked up any reasonable troops. This is great not just against SCs, but against any super tough concentrated group (super blessed sacreds, etc.)

Last edited by Baalz; October 10th, 2008 at 02:32 PM..
Reply With Quote
The Following 6 Users Say Thank You to Baalz For This Useful Post:
  #9  
Old October 10th, 2008, 02:27 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Low Cost Tactics

So far I have absolutely never successfully used seduction with national units, or in game at all on that matter. I don't know weather it's just my bad luck but about 9/10 times I failed even with indie commanders.( Usually try it with Arco)
Succubus is supposed to have a bigger chance to do it, but I think it's a waste of blood slaves, she's very bad 1 on 1, there are cheaper ways to get commanders, charm, hellbind hearth, enslave mind.
Reply With Quote
  #10  
Old October 10th, 2008, 03:37 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Low Cost Tactics

Quote:
Originally Posted by Executor View Post
So far I have absolutely never successfully used seduction with national units, or in game at all on that matter. I don't know weather it's just my bad luck but about 9/10 times I failed even with indie commanders.( Usually try it with Arco)
Succubus is supposed to have a bigger chance to do it, but I think it's a waste of blood slaves, she's very bad 1 on 1, there are cheaper ways to get commanders, charm, hellbind hearth, enslave mind.
Its true. However, if you prophetize a succubus - or alternatively, the Lanka Rakshasa she always wins the fights that she fails to seduce.

People say its expenseive - and it is. 350 gold for the rakshasa, plus maybe a couple of gems on kitting. But against the right terrains, this can be invaluable.

Many commanders will have magic items - especailly specials. 1-2 magic items repays the cost of the rakshasa easily.

Other tricks I like:

Markata monkies - awesome stealth... you'll never find them. With False idols, or Bane venom charms. Attack with the monkey on the turn that the disease is going to kill him.. to ensure the enemy is going to pick it up.

Last edited by chrispedersen; October 10th, 2008 at 03:40 PM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.