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  #1  
Old August 4th, 2009, 11:30 PM

Bananadine Bananadine is offline
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Default [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?

BandarLover is playing as Ogre Kingdoms (version 0.7) in the LlamaServer game Redwich. He reports:

"Possible bug? My Ogre Butchers no longer have their national blood battle spells available to cast. And my gem/slave producing capital sites are all blank. And my sacreds are missing, along with my recruitable giant. Thoughts?"

Can you help??

Last edited by Bananadine; August 5th, 2009 at 08:21 AM.. Reason: updated title
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  #2  
Old August 4th, 2009, 11:31 PM

Bananadine Bananadine is offline
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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

(We are using Skavenblight, Arga Dis, and CBM 1.5. I understood Gregstrom's research to indicate that there was no conflict amongst these mods.)
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  #3  
Old August 5th, 2009, 01:35 AM
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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

Well, if the game started out fine (and since it's turn 26, I guess it did) then I doubt it's a mod conflict. The first obvious question I can think of is: Has Bandarlover installed v0.8 recently?
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  #4  
Old August 5th, 2009, 06:21 AM

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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

Sounds like he has. The spells should reappear next turn iirc.

The sites he's lost for good as long as you're using 0.8 - so no sacreds, no giant.
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  #5  
Old August 5th, 2009, 06:25 AM
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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

Reading the game thread confirms this - he reinstalled 0.7 and all was well again.

I think including a version number in the #modname entry might prevent this problem, btw.
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Old August 5th, 2009, 09:17 AM

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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

Quote:
Originally Posted by Gregstrom View Post
Reading the game thread confirms this - he reinstalled 0.7 and all was well again.

I think including a version number in the #modname entry might prevent this problem, btw.
Would it? Seems more like it would either do nothing or make the problem even worse.
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Old August 5th, 2009, 08:19 AM

Bananadine Bananadine is offline
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Default Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??

Hooray, thanks!
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  #8  
Old August 5th, 2009, 04:02 PM
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Default Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id

It does nothing. For some reason I thought Dom3 handled mods according to their #modname rather than filename. Oops.

Changing the filename of the .dm file with each release would work, though.
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Old August 5th, 2009, 04:27 PM

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Default Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id

Could do. It's not the norm, but I guess the only reason why not is that sometimes updates can be applied fine without wrecking a game - in fact you potentially fix problems. Also it might get a bit confusing.
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  #10  
Old August 5th, 2009, 05:16 PM
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Default Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id

Quote:
Originally Posted by Sombre View Post
Could do. It's not the norm,

I guess not, but CBM uses it to good effect
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