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October 7th, 2002, 08:57 PM
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Sergeant
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Is Multiplex Tracking broken?
I just tested this in strategic combat it seems that bases only fire on one target - I know that this was discussed before for 1.49, but I thought this would have been fixed by now. Maybe my testing is wrong so I am curious if anyone else has experienced this.
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October 7th, 2002, 09:43 PM
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Major
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Re: Is Multiplex Tracking broken?
Seems like great minds think alike as just 10 minutes prior to this thread, I asked a similiar question in "missile firing question".
Germane to both of our questions is whether Weapon Platforms has some sort of "multiplex tracking system" built in Weapon Platforms without actually having the multiplex component installed.
[ October 07, 2002, 20:56: Message edited by: tbontob ]
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October 7th, 2002, 10:28 PM
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Sergeant
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Re: Is Multiplex Tracking broken?
It seems that muliplex doesn't work for wps or bases.
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October 7th, 2002, 11:40 PM
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Colonel
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Re: Is Multiplex Tracking broken?
Conventional wisdom is that the planet has built-in multiplex. Clicking on the planet will let you know exactly how many. IIRC, it was 99 targets. People have observed that it may peter out after 3 to 5 targets. Bases with multiplex 5 have likewise been known to stop after 2 or 3.
This part of the game may be a little buggy as yet. Since walling in your planets with weapon platforms and warp points with bases was not considered an important (useful?, efficient?, sporting?, successful?) tactic, it may not have been tested as much.
Now wth new mods that make defending your planets more important, its becoming a problem.
[ October 07, 2002, 22:42: Message edited by: Arkcon ]
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October 8th, 2002, 12:35 AM
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Sergeant
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Re: Is Multiplex Tracking broken?
Actually - from my tests it seems that bases and wps only target one target.
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October 8th, 2002, 01:33 AM
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National Security Advisor
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Re: Is Multiplex Tracking broken?
Arkcon, planets can target 10 ships, not 99. And it doesn't appear to be affected by multiplex on your designs.
Rex, planets with WP's will definetly target more than one ship. Although there have been some problems with them not firing all their weapons in strategic combat. Haven't qutie figured out what is causing that. It's not a multiplex issue though.
I haven't tested bases.
Geoschmo
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