|
|
|
|
|
March 5th, 2007, 03:45 AM
|
Private
|
|
Join Date: Apr 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Suggestions for the next patch
1. Show the name of commander(s) in messages when killed, this way you know who got killed.
2. Always show the number of Gems available when in the spell cast list, currently the amount is only shown at the top and is hidden by scrolling as the number of spells increase. Have the gem list in a box above the scroll window.
3. Filter or list to show all spells and requirements by if you don't have the manual with you can't find this info in game.
4. Specific message for battles that are fought by province defence units only.
Last edited by lch; November 12th, 2008 at 07:37 AM..
|
March 5th, 2007, 04:27 AM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Wish List for next patch
3. This exists: Press A, E, F, W, S, N, D, or B while in the research screen (F5)
|
March 5th, 2007, 04:37 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Wish List for next patch
Ranger:
1) We already have that in assassination attempts, spell events like Seeking Arrow etc. We don't need that for battles, since players are expected to keep track of commanders they care about (i.e. significant commanders & mages). If it's some regular bonehead or some common Fire Darter mage with nothing special to go for him, who cares? There's more where those came from.
2) Use the spell filters
3) Yes, it does exist, both in research and spell casting screens (ritual and battle scripting screens)
4) Completely useless request. When you click on the battle event to get the summary, if you had only PD fighting, it will show that you had NO UNITS AT ALL and the enemy had X number of commanders and units and lost Y amount of those (if any).
The correct way to go about requesting features is checking if they are already in the game (whether by oneself or asking about it) and making the feature request only if they are not.
Edi
|
March 5th, 2007, 04:46 AM
|
Sergeant
|
|
Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
|
|
Re: Wish List for next patch
Code it so that you can save your battle replays and gloat over your greatest victories or lament over your worst defeats.
|
March 5th, 2007, 06:43 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish List for next patch
The spells which summon roving indy monsters (ghost ship armada, wild hunt, that one with the three sisters) should be stripped of their global status, so they can only be stopped by beating them or recasting them yourself. They're expensive, and there aren't enough global slots to make them worthwhile.
This may not apply to the three sisters, since the spell description seems to imply that it causes insanity in blood mages worldwide. Never cast it myself, so I don't know.
|
March 5th, 2007, 08:35 AM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish List for next patch
There was a thread a while back about extra information in messages which was quite good. In particular the 'storming a fortress' message is blatantly inadequate. I'd also like it if as well as units/magic/undead/commanders fielded/killed the battle reports provided a detailed breakdown. For example;
Friendly Combatants
commanders 2, killed 1
regular units 35, killed 10
Enemy Combatants
commanders 2, killed 2
regular units 20, killed 18
Detail:
Friendly Combatants
Commanders killed: 1
John the Priest
Regular units killed: 10
Archer 10
Enemy Combatants
Commanders killed: 2
Dick the Prophet
Harry the Knight
Regular units killed: 18
Heavy Cavalry 6
Militia 12
This would mean I wouldn't have to watch the less exciting 'sure thing' battles to see which of my commanders got hit by an arrow, or to check whether I'd taken out a key enemy commander.
|
March 5th, 2007, 01:01 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Wish List for next patch
Quote:
GameExtremist said:
Code it so that you can save your battle replays and gloat over your greatest victories or lament over your worst defeats.
|
The games replays rely on a ton of info that would make a save pretty large.
There are 3rd party programs that will allow you to save the battle and save it in public formats suitable for uploading.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
March 5th, 2007, 02:08 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Wish List for next patch
Quote:
GameExtremist said:
Code it so that you can save your battle replays and gloat over your greatest victories or lament over your worst defeats.
|
If you had a neat victory in province 56, you could always make a copy of the whole savegame folder with a name such as ulm_gloat_56
|
March 5th, 2007, 03:05 PM
|
Private
|
|
Join Date: Apr 2000
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wish List for next patch
Request: Show the name of commanders killed in messages
Quote:
Edi said:
1) We already have that in assassination attempts, spell events like Seeking Arrow etc. We don't need that for battles, since players are expected to keep track of commanders they care about (i.e. significant commanders & mages). If it's some regular bonehead or some common Fire Darter mage with nothing special to go for him, who cares? There's more where those came from.
|
Battle messages tell only on how many commanders got killed, not who, you have to watch the battle to find out who got killed. My request is to show the name of the commanders when they are killed requardless of how. There are spells and events that can kill commanders and you don't know who go killed.
Example:
Message: Report of Ripewood
"Suddenly an Enormous Bilizzard Appeared out of nowhere and struck the army at location here and xx number of units hit and xx number of units killed."
The spell/event kills commanders and you can't findout who got killed.
|
March 5th, 2007, 04:30 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Wish List for next patch
Well I'll let other people comment on gameplay improvements. I'll stick to modding stuff.
I'd primarily like broken modding commands to be fixed. Siegebonus, magicboost and clearsites spring to mind first and foremost. This probably wouldn't take much time and effort either. A clearequip command to clear all weapons and armour would also be awesome (allowing more versatile use of copystats).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|