I don't think you can do it. Many have commented that it might be cool if we could, but I'm not sure if that is really the issue. You could always Mod bigger shipyard components.
I feel the issue is more related to the accelerated build issue and how you 'pay' for it and deal with it. As Emperor Zod just posted, the current system of emergency build has some major drawbacks.
Personally, I'd rather we had some form of ramp-up system whereby each shipyard might have a limit on how much it could build and increase construction each turn.
This could be tied to either the shipyard 'capacity' as it currently stands or some population factor on the planet.
If it were I, I'd just tie it to the current shipyard capacity. We might as well arbitrarily keep our arbitrary numbers.
In this scheme of things, if a shipyard had a 1000kt capacity build limit per turn, then it could increase, indefinitely, its construction capacity by either 1000kt on the first turn and each turn thereafter or, if ya like double its current capacity, or +50% or whatever design feels is a 'cool' number.
If you stop using the yard for a turn, then you start again at 1000kt limit for the next,(first), turn. Sorta gives the feel of assembling the means of production and expanding capacity rather well I think.
What this means is that you need to keep producing at some real level to have the ability to respond quickly and up production.
This is not a new concept. It has been around for years in various board war games.
This might solve some problems here.
quote:
Originally posted by DirkHowitzer:
Is there anyway to get several space yard ships to work in cooperation on a single project?