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June 12th, 2002, 07:18 PM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
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problems capturing planets in SE IV Gold
Has something changed? My transports with troops on board keep running away and the rest of my fleet glasses the planet. I never had to put weapons to troop tranports before. Do I need to do this now with Gold?
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June 12th, 2002, 07:47 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: problems capturing planets in SE IV Gold
Give the fleet "Capture planet" orders.
The warships will attack the planet until all of the platforms are dead.
The warships will then back off and left the transports drop troops.
If the transports fail, then the warships will glass the planet.
If the planet has a very low population, and can't survive the splash damage from the destruction of the platforms, send in transports only. You can make a bunch of faster, heavily shielded, decoy transports to draw off fire if you like.
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June 12th, 2002, 09:09 PM
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Corporal
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Re: problems capturing planets in SE IV Gold
yep, tried capture planet as the fleet strategy.
I dont seem to remember having any trouble with before Gold.
Looking at the combat replay the troop ships just run straight for the corners.
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June 12th, 2002, 10:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: problems capturing planets in SE IV Gold
The troopships run to the corners until the warships have finished their job of disabling the platforms.
Then once the defenses are gone the warships will retreat, and the troop ships will charge in.
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June 12th, 2002, 11:24 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: problems capturing planets in SE IV Gold
Have you checked out the capture planet thread in the classic threads sticky topic?
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June 13th, 2002, 12:53 AM
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Corporal
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Join Date: Nov 2001
Location: Knoxville, TN
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Re: problems capturing planets in SE IV Gold
you know, I wonder if my problem is that my main fleet are all missile armed. They launch all their missiles in an attempt to wipe out the WP, but since there are 30-odd ships, they end up glassing the planet. If they were beam armed I assume they would stop firing once the WP was destroyed. I can see in the replay that about 50 missiles are launched against 1 WP.
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