[K126]Mephisto:
Sure, I'm happy to give feedback. I think the best way for us to improve the game is to experiment and compare notes.
I've had moderate success with tweaking the AI files. A good learning tool is to start a game and then set all the Ministers to 'On' and let it run your empire while you watch what it does. That's how I caught the 'perpetual scrapping' of the ships.
I have inserted additional ship types into its build order and have seen them be used. It doesnt always 'Fleet up' its ships so the concept of a combined arms fleet goes out the window, but at least it will vary its ship types which, in turn, makes it less predictable. For example, the stock Terrans are missile-happy. Once you play them a bit, you realize that all you need are handful of PD ships and they are powerless.
My 'modified Terrans' have 3 different primary combatants, one that is Missile heavy, one that is Gun heavy and one more balanced but with additional PD weapons. This has made them far more difficult for players to overcome. The PLAYER must react and build multiple ship types. Its made the AI SEEM more alive and reactive. If the same were to be done with all the races (but its VERY time consuming), I think the AI would come off far better in combat than it does now.
I've also experimented with having the AI build some smaller classes of ships even late in the game as 'escorts' for the main fleet. It does fairly well with this too and the addition of the small hulls in the fleet help to defer the operating cost in maintenance. I've had the most success by having it research and build my new 'fast' Versions of the DD and CL hulls.
As far as research goes...there is quite a bit that can be tweaked safely in there as well. In some of the files, I've seen 'Physics' be researched and then none of the new tech areas it allows be researched until FAR down the queue. So, I've moved Physics down a bit to unclog its research early in the game. So far, no problems with it. There are a number of other tweaks I've made in that regard as well.
There is a lot that I think we can do, but its just going to take a while to sort out what works and what doesnt. But I'm slowly but surely learning the ins and outs of what we can manipulate in this game.
Talenn