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  #1  
Old June 22nd, 2003, 05:40 AM

dbt1949 dbt1949 is offline
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Default Robotoid Factories

At what point do they become cost effective?
Let's say I'm using Monoliths.Would it be better to build say 5 monoliths or 4 monoliths and a robotoid factory?
Thanks!
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Old June 22nd, 2003, 06:49 AM
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TerranC TerranC is offline
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Default Re: Robotoid Factories

Quote:
Originally posted by dbt1949:
At what point do they become cost effective?
Let's say I'm using Monoliths.Would it be better to build say 5 monoliths or 4 monoliths and a robotoid factory?
Thanks!
Robotoid Factories increase productivity by percentage. And percentages depend on the total amount of production; 4 monolith facilities and 1 Robotoid Factories aren't that productive. But a planet with 29 Monolith Facilities and 1 robotoid factory is very efficient.
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  #3  
Old June 22nd, 2003, 07:40 AM
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Default Re: Robotoid Factories

Quote:
4 monolith facilities and 1 Robotoid Factories aren't that productive.
Yes they are. In fact, that is the break point for Robotoid IIIs (where they start becoming productive).
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Old June 22nd, 2003, 08:14 AM

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Default Re: Robotoid Factories

take out a calculator and...
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Old June 22nd, 2003, 02:18 PM

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Default Re: Robotoid Factories

Basically on a 100% Mineral Planet, for Example:

Resource Extraction Facility = Produces 900 Resource each turn.

Robotoid Factory I = 10% ~ Break even, if Built after the 10th Resource Extraction Facility
900x10=9000 @10% = 900

Robotoid Factory II = 20% ~ Break even, if Built after the 5th Resource Extraction Facility
900x5=4500 @20% = 900

Robotoid Factory III = 30% ~ Profit, if Built after the 4th Resource Extraction Facility
900x4=3600 @30% = 1080
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Old June 22nd, 2003, 03:03 PM
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Default Re: Robotoid Factories

OF course you've got to take into acount the time and cost on the Robotoid factory. Building say 4 mineral facilities and then a robotoid factory would not be that efficient on a world with 20 facility spaces. At least in the short run.
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