From my experience it's not actually possible to prevent a weaponless ship from running away( when under AI control), regardless of what the strategy says. Anyone else had different results?
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The last comment quoted above is critical to your mod running correctly when played by another person. If you do not tell the user they will need to create new strategies so that your new unit types are included; or if you do not build new default empires (including any quick starts) the ships they build will just run away from each other.
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This can be avoided.
Replace( or make, if you don't have the folder/file already ) the Default_AI_Strategies.txt file in SEV\Your Mod\Empires\Default\ with the modified version and all new empires created will use it by default.