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November 1st, 2012, 06:39 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Is Longer Better?
All things being equal --- excluding ambidextruosity --- is a longer weapon always better than a shorter one? Or, it occurs to me, do longer weapons come with more encumbrance to balance?
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November 1st, 2012, 07:35 PM
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Private
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Join Date: Oct 2012
Posts: 21
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Is Longer Better?
Longer weapons don't come with any built-in encumbrance. There's often some form of att/def penalty on them, but yeah, the whole ability to fend off attacks is pretty big, and is the reason why axes, hammers etc. are basically bottom-of-the-barrel weapons, even dual-wielded.
To quote CEO Nwabudike Morgan, 'Gentlemen, disregard the words of your courtesans. Size does matter.'
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November 1st, 2012, 09:17 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Psh! Everybody knows it's how you use it. See those Broman Legionaries? They have skill with their short swords and I can tell you that they are very good at what they do.
Ohmygod, I should add Abroham Lincoln in a mod as a vampire slayer.
Last edited by Minor Kitty; November 1st, 2012 at 09:25 PM..
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November 1st, 2012, 09:28 PM
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Private
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Join Date: Oct 2012
Posts: 21
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Is Longer Better?
Once you go Black Halberd, etc...
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November 1st, 2012, 09:41 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Is Longer Better?
i wonder if jon brave really wondered about in game effects, or just wanted to give you guys the greatest set up of all time...
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November 2nd, 2012, 07:14 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: Is Longer Better?
Quote:
Originally Posted by parone
i wonder if jon brave really wondered about in game effects, or just wanted to give you guys the greatest set up of all time...
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? Of course I'm asking about in-game effects.
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November 8th, 2012, 01:00 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Is Longer Better?
Longer is not necessarily better. A lot of women don't like it when you're banging up against their cervix. It can make coitus painful.
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November 10th, 2012, 02:00 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Is Longer Better?
dude that's gross as hell, who uses a spear on a cervix
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November 11th, 2012, 08:25 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Is Longer Better?
Repel sadly makes very little difference in most situations, don't make it a major strategic consideration. Most arguments for repel being useful is wishful thinking and it has been extensively discussed over the years.
There are some exceptions. First repel can be useful for a SC or thug to defend against the spell swarm, this depends on the thug/SC in question having a high attack score. The reason is of course that dragonflies have only 1 hp and are instantly killed by the repel.
Second, units with very high attack scores combined with a fire bless and long weapon can sometimes score enough repels to matter, one example is EA Ulms steel warriors with fire bless against length 2 and below weapons. I'm sure there is other examples.
My theory for why repel has so much weaker impact than you would expect in theory, is that most regular troops with long weapons have mediocre attack scores. If you tried making pikeneers with 20 attack you could see what happens to the amount of repels.
__________________
Voice of ***** and her spicy crew!
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November 12th, 2012, 09:09 AM
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Private
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Join Date: Mar 2012
Posts: 25
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Is Longer Better?
Interesting, two questions about repel:
1) Does flaming weapons work (deal damage in addition to repel damage)
2) Can one-use only weapons (like lances) be used to repel attacks? Then it seems like demon knights could get good use out of it, with lances + fear making the extra morale check more valuable.
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