Quote:
Originally Posted by lch
Was this the roguelike that you've been developing, OmniRizon? *poke poke*
Just kidding. It looks nice, maybe I'll even try to play it later.
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that's coming along just fine :P
actually, I got hugely sidetracked by:
1. learning geometry and
2. learning Python's object model and metaprogramming techniques
but now, I have implemented rotated rectangles, largest-rectangle-in-a-polygon, line-clipping, scaling, and line-tracing algorithms. more importantly, I'm actually using some of these things.
I don't know if learning the object model was so important, but I feel assured now knowing what all these different things are (although I havn't been able to actually put them to practical use, but oh god I've tried).