.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 11th, 2004, 04:09 AM

Barronosod Barronosod is offline
Corporal
 
Join Date: Mar 2004
Location: LA
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Barronosod is on a distinguished road
Default Weapon mounts

Fogive me, but w/ the FAQ down I have to ask: How do I get different weapons mounts? Is there a research path I missing, or is it in the design section?

Thanks.
__________________
Man, I babble...
Reply With Quote
  #2  
Old August 11th, 2004, 05:16 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Weapon mounts

Weapon mounts availability differ on whether it is Stock, or a Mod. Within the Stock game mounts are dependant on ship size. Until you reach a certain size you are restricted to a normal mount. When you get large sized vessels (cruisers or so, but I'm not sure exactly which size) you can have large mounts. When you reach huge ships (like Battleships, again not certain) you get huge mounts. As a result the benefits of large vessels is not just that you can equip them with more but that they carry weapons that have longer range and greater damage. Bases, mainly because they dwarf "ships" have large mounts that increase range and damage. The advantage of larger weapons platforms is that they each allow a larger wepaons mount. So a large weapons platform is 3 times the size of a small one but can have huge weapons mounts. The same applies to satellites.
Within Mods it is possible to get mounts by researching tech. One mod (devnull possibly?) allows enhanced range, or spinal mounts etc.

Edit: when I wish to find what mounts will be available on a future ship in development I start a game with maximum tech. Design ships by choosing the ship size, then pick a weapon (taking into account beam weapon or missile), you can look to see what mounts are available with the ship in question.

edit: Followed my own advice for stock game

Ships (ship mounts do not grant extra range)
Mount Dmg minimum size
large x2 400kt
hvy x3 800kt
massive x5 1200kt

Bases
large x3 (+2 range) 500kt
hvy x5 (+4 range) 1500kt
massive x7 (+6 range) 2500kt
Reply With Quote
  #3  
Old August 11th, 2004, 05:30 AM

Barronosod Barronosod is offline
Corporal
 
Join Date: Mar 2004
Location: LA
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Barronosod is on a distinguished road
Default Re: Weapon mounts

Makes sense. Thanks.
__________________
Man, I babble...
Reply With Quote
  #4  
Old August 11th, 2004, 12:00 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapon mounts

Quote:
Fogive me, but w/ the FAQ down
You can still view the Newbie FAQ here, though it is slightly out of date. Still has most info in it though.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.