.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 13th, 2000, 10:12 PM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default One thing I think might REALLY help the AI...



Make it less 'scrap-happy'! It seems to take delight in scrapping its ships and bases. Two games in a row now my closest opponent builds a base early in the game and 2-3 turns later, it scraps it. Maybe this a result of a maintenance rountine, but if that is the case, it should evaluate whether it can afford it BEFORE it builds it.

I can understand scrapping old outdated WPs and whatnot, but ships should be refit even if its not the correct current 'size'. At least until it is 2 or 3 classes too small.

Another thing it does is scrap ships rather than throw them at someone. I know this is somewhat harder to remedy, but I've seen this situation frequently as well: I have an enemy world (often Homeworld) blockade. The AI build a ship. It sits for a turn or two, and then scraps it when it cant afford it. Why not at least make the mad 'banzai' and die fighting?

Oh well, I just figured I'd point out an area to MM that might be used to help remedy the ailing AI.

On other change I've made to help the AI is to move the amount of resources reclaimed from scrapping a ship from 30 to 70. This at least lets it recoup its losses a bit for the time being.

Talenn
Reply With Quote
  #2  
Old December 13th, 2000, 10:22 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: One thing I think might REALLY help the AI...

Hmmm. It scraps ships? Interesting. I normally play on larger maps where I don't get to observe this early behavior.

It should definitely consider maintenance cost afterwards. Could it have been making a bad estimate of its resource production (e.g. battles cause its happiness to drop enough to lower production to the point where it unexpectedly couldn't afford it)? Maybe it didn't have enough reserve minerals, et al, to refit -- but that seems unlikely. My spies can usually leech off a decent amount of resources from an AI, at least until said leeching starts to hurt them.

This -- bookkeeping, not prediction -- is one of the things that it should be able to do better than a (lazy) human; I, for one, don't sit down with a spreadsheet or notebook and track expenditures, et cetera. It means I play very suboptimally, no doubt, but I prefer to be more freewheeling. But a machine can handle the tedium without complaining.

Maybe scrapping doesn't cause the happiness hit that a lost battle would? Hrmmmm.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old December 13th, 2000, 10:58 PM

Repo Man Repo Man is offline
Corporal
 
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
Repo Man is on a distinguished road
Default Re: One thing I think might REALLY help the AI...

I had the same observations. I was getting bored so I decided to take over manual control of a neutral empire which was being attacked by the number 2 empire. My "real" empire gave the neutral several ships, and I build additonal ships for the neutral. I built enough ships to bring the maintenance cost to about 50% of the income. Since the attack never came (suprise suprise) I place the neutral back on AI. Over the next 10 turns it scrapped almost all the new ships.
__________________
~~Repo Man at your service~~
Reply With Quote
  #4  
Old December 14th, 2000, 12:12 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: One thing I think might REALLY help the AI...

I agree, the AI is way to much scraphappy and doesn't retrofit enough if at all. And if it can't afford a ship or a base temporarily why does it not mothball it?

In the file Default_AI_Settings.txt there's a field "Maximum Maintenance Percent of Revenue := 80" (MMPoR) that stops the AI from building more ships and bases (hopefully not units). I have often seen when setting an AI to human control to see how it's doing that they have maxed out their resource storage and have a surplus of between 10k to 25k that just get wasted each turn so why does it scrap all it's ships and bases? Is it because the MMPoR?

I also think that "the only use latest biggest hull" mentality of the AI is hurting it badly. Smaller faster ships are very useful imo.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old December 14th, 2000, 12:16 AM

Michou Michou is offline
Private
 
Join Date: Dec 2000
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Michou is on a distinguished road
Default Re: One thing I think might REALLY help the AI...

Well, it's seems to me that the AI has a decent number of ships (Hard, low bonue). Those ships are just not very good (not enough refit maybe...by I am heavy on research...)

The main point, I think, is that the AI does not used them properly. Precisely, it does not :

- Attack with massive fleet (Concept of Schwerpunkt for the wargamers among you)
- Follow on on attack (maybe it is just honorable and graciously wait for an opponent to recover before delivering another blow )
- Build enough fighters for its carriers
- Escape obvious attack by human player (Human player would withdraw to keep its force intact and wait for reinforcement)


Sorry if I seems like I am complaining, I am not ! I think it is still a very good game.

First time with Space Empire, hope Malfador will stand by its reputation.
__________________
Michou
Reply With Quote
  #6  
Old December 14th, 2000, 12:29 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: One thing I think might REALLY help the AI...

Michou:

Yes, many people are mistaking suggestions and observations for complaining and 'whining'. Its par for the course in many forums. Until recently, I hadnt seen it here though. I think MOST (not all) of the people posting here are trying to help the game be as good as it can be. And that means reporting it's shortcomings in hopes that they will be rectified.

More to your points:

1) Try using the adjustments to the AI_Fleet files that Tampa_Gamer suggested. It does cause the AI ships to stick together a bit more.

2) The AI can easily be encouraged to build more fighters through a tweak in the AI_Construction_Vehicles file. I havent gone in and done so yet, but I know its possible.

3) I concur 100% that it should follow-up and finish off areas. It does seem far too merciful when it has an advantage.

4) Corollary to '3' above...has anyone seen the AI attack the same location twice with the same force in the same turn? For example, a Fleet with 6 movement can attack a planet 6 times (!) in one turn. I do it often to finish off planets after the defenses are down. However the AI only seems to attack once a turn, even it has not moved at all. This could be another tweak to make it more challenging, IMO.

Talenn
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.