.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 19th, 2008, 07:44 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Lightbulb Suggestions for new patch

I would like to hear some opinions and suggestion on this matter. Here are the thing I would like added to some future patch, feel free to share your thoughts.

A command to transfer gems like blood slaves would be very nice. If you have 100 clams or blood stones it is very frustrating to move every turn.

I would also like to see a bigger magic treasury, if you're playing a 50 provinces map you have 50 spots for items same if you are playing a 500 province map.
Sure you can give items to commanders, but I often forget what I have on commanders, and there are always spells like fires from afar and murdering winter to ruin your day.
Reply With Quote
  #2  
Old October 19th, 2008, 07:57 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Suggestions for new patch

If your clam-carriers are in a province with a lab you just need to click on pool to get the gems. But maybe I'm misunderstanding you here.

Well, the only thing I'd like to see would be the ability to change the position of commanders in the unit queue. Just click on a commander portrait and shift-click on another and they change places.
Communions are such a cool feature, and the different behavior of slaves depending on casting order is nice, but it sucks that you can't control it.
Reply With Quote
  #3  
Old October 19th, 2008, 08:16 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Suggestions for new patch

Pool transfers ALL the gems from ALL the commanders, including the gems you put on your mages for spells and stuff like that, and that can be disastrous.

Edit: What I mean is you select the mages with clams and shift+z just like when you transfer blood slaves.
Reply With Quote
  #4  
Old October 19th, 2008, 09:53 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Suggestions for new patch

Having that would certainly expedite micromanagament. So instead of pooling just blodslaves from the commander, it might as well pool all gems in the same manner.
Reply With Quote
  #5  
Old October 19th, 2008, 09:58 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Suggestions for new patch

you've ever had 100 clams/bloodstones before? I mean like in a serious game? The time it would take you to get that many the game should have ended long before... around turn 50 clamming becomes potentially wasteful because the game might end before you would get a pay-off from each new clam. Well... at least around turn 50 in any game I would play in, but I try to avoid large maps, not to mention mega maps.
Reply With Quote
  #6  
Old October 19th, 2008, 10:05 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Suggestions for new patch

I've also suggested this some time ago in one wishlist thread.

I've had about 80 clams in a game on a small map with 8 players, so yes it is quite possible in a serious game. Clamming doesn't become wasteful in late game, especially if you put the forge up.
Reply With Quote
  #7  
Old October 19th, 2008, 10:09 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Suggestions for new patch

I completely agree with illuminated one. The ability to move commanders in the order sequence would be mondo. Yes, mondo. It would be so good it caused me to reach back in time and grab that word, as no modern word suffices. Even if it was very limited and didn't entirely solve the issue, even partial control over that stuff would be rad. Yep, rad.
Reply With Quote
  #8  
Old October 19th, 2008, 10:29 AM
AdmiralZhao's Avatar

AdmiralZhao AdmiralZhao is offline
Second Lieutenant
 
Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
AdmiralZhao is on a distinguished road
Default Re: Suggestions for new patch

If you hold down shift or ctrl when transferring gems, it transfers 5 or 10 gems at a time. This would save a lot of effort for players managing late game blood nations.

Also, when you transfer items, move the Laboratory to the top of the list rather than the bottom.

For the clams issue, I've had 100+ in a couple of games with 10-14 players and ~15 provinces per player. It is entirely possible to have to manage that many.
Reply With Quote
The Following User Says Thank You to AdmiralZhao For This Useful Post:
  #9  
Old October 19th, 2008, 10:30 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Suggestions for new patch

I too agree with Sombre and Iluminated one about changing the commander position.
Omnirizon, I'm in a mid size game with much more than 100+ clams, and another 5-10 each turn depending on the situation, so that's too much micromanagements, and the game is far from over.

I consider that clamming could become potentially wasteful because your not using those gems for GOR or items or spells and you might meet your end before they pay off.
And if you plan on clamming you need to start early and by the time you reach turn 50 you'll know if it's worth continuing to forge them.

Edit: Zhao has a good point about the laboratory, I'd also move the throw away button, one easily makes a mistake like that and doesn't even notice.

Last edited by Executor; October 19th, 2008 at 10:50 AM..
Reply With Quote
  #10  
Old October 19th, 2008, 11:11 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Suggestions for new patch

About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.

Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.

Last edited by Tifone; October 19th, 2008 at 11:13 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.