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  #1  
Old August 15th, 2002, 11:21 PM
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Default emissive armor

so whats the story with this stuff, after the patch? is it doing damage reduction now, or is it the same old stuff?
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Old August 15th, 2002, 11:26 PM

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Default Re: emissive armor

Its definately subtracting, Im getting hit with APBs at point blank and taken 90 instead of 120... Its just still too weak structurally to withstand much. To balance out the mounts, emissive should be a bit tougher, offer perhaps a boost in longevity, as I cant see it being any real use beyond early game...

Pity too, coz we all loved that **** in SE3, am I right? LOL
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Old August 15th, 2002, 11:29 PM

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Default Re: emissive armor

Are there any patches out there incorporating these changes in Emmissive Armor?
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Old August 15th, 2002, 11:36 PM
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Default Re: emissive armor

do the component abilities stack? further damage reduction on the same shot if the first component is destroyed? ie, the second component will further reduce damage from a single shot, if that shot destroyed the first component?
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Old August 15th, 2002, 11:43 PM
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Default Re: emissive armor

Alas, they do not stack at all. If multiple EA take damage from one shot, only the first EA ability is applied.
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Old August 16th, 2002, 12:07 AM
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Default Re: emissive armor

OK. This is my observations with new EA.

Some tests included Proportions EA - which is not armor, but some sort of component with high damage resistance, EA ability, but not _armor_ ability. I will refer to it as EAP.

1st, EA works once per shot even if no damage has been applied to EA component itself.
Example: I made proportions ship with EAP and few armor components. In the test, EAP reduction has been applied to the very first shot that was absorbed by armor - nothing destroyed but accumalated damage is exact to [weapon - EA]. Thus, EA ability assigned to any internal component will transfer its ability to all armor pieces !!

2nd, Crystal armor and EA works together. Before anybody start to complain about how weak is EA, consider a ship with 6 CA III and current Version of EA. The ship is INVULNERABLE to "normal" weapons with damage less than 150 per shot !!.

3th. EA ability is taylored to "armor". EAP is not armor and works as advertised against normal weapons. But Shard Cannons and Null-space projectors ignores EA ability, either assigned to armor or internal components, completely.
Crystalline tech in Prportions looks very attractive now !

4th EA ability works on damage to armor and internal components but has no effect on shields whatsoever (it was expected but still needed tests)

My conclusions: fixed EA works basically OK in normal SE4 game. Any changes may require some serious tweeks to weapons. But Proportions, P&N and Devnull may need some serious adjustments, IMHO.

[ August 15, 2002, 23:13: Message edited by: oleg ]
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