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March 19th, 2003, 01:13 AM
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Private
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Join Date: Mar 2003
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DevNull and Emissive Armour
Hey all,
I've been playing with the DevNull mod, which I really have to say is a strong mod for this game, but I have qualms with their Emissive armor technology.
Specifically, it gors up to level VI (60 pts ignored) which, from how I understand it, would basically make all fighter weapons useless against those ships. Is it really good from a balance prespective to make a technology that (seems) to say "fighters are now useless"?
Chris Woods
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March 19th, 2003, 02:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: DevNull and Emissive Armour
Fighter hits from a group stack against EA, even though it doesn't make a lot of sense.
However, 60EA will make any non-fighter-mounted, non-armor-skipping weapons that do under 60 per hit useless.
PvK
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March 19th, 2003, 03:46 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: DevNull and Emissive Armour
As PvK says, fighters 'stack' in weapon damage as well as in location. So, Emissive Armor doesn't make them obsolete. It tends to be just the reverse, actually. Weapons in SE IV are much more powerful than weapons in SE III were, partly because of mounts, and Emissive Armor tends to become obsolete and nearly useless as the game progresses. I have been advocating the increase of Emissive Armor power in the standard game for some time. I'd say 60 is about the minimum power it ought to be boosted to. Even plain old Anti-Proton beams with 'massive' mounts can do over 300 points of damage per hit. It might be smarter to make Emissive Armor go up to 100 points or so.
[ March 19, 2003, 01:48: Message edited by: Baron Munchausen ]
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March 19th, 2003, 05:08 AM
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National Security Advisor
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Re: DevNull and Emissive Armour
"It might be smarter to make Emissive Armor go up to 100 points or so."
And render small ships even more obselete than they are now.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 19th, 2003, 05:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: DevNull and Emissive Armour
It would be better to reduce the damage of the larger mounts (while maintaining a similar damage per size improvement).
Something like 125% 150% 175% instead of 2x, 3x and 5x.
__________________
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March 19th, 2003, 06:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: DevNull and Emissive Armour
Make emmissive armor percentage based.
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