.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 16th, 2002, 04:16 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Classic -> Gold

Hi all.
Well, i sure have read the How To Convert to gold, but i have some questions.
I dont have gold and its not likely i'll get it any soon, but i want my favorite Taera racestyle to be gold-compatible.

The major question is: what changes, excluding Drones, should i be aware of when converting the AI?

As for the drones, i'll have to base my drone usage on TDM mod. Hope thats okay with all the AI authors.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old May 16th, 2002, 06:01 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Classic -> Gold

I think it will work fine. AI will not create and build multiple designs for each ship type (like difeerent Attack_ships) but otherwise perform just as it did before. If you want to include drones, don't forget to insert new entries in construction file along with design file.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old May 16th, 2002, 08:36 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Classic -> Gold

Didnt understand your post.
So fine, i do all the changes mentioned by [forgot-his-name], then i work out the drones, and the race is fully compatible and uses all the new features?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old May 16th, 2002, 08:40 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Classic -> Gold

hmm... do you mean that the five different attack ships, two different defense ships etc. wont be used in the game??? Any way to change that?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old May 17th, 2002, 01:36 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Classic -> Gold

Quote:
i do all the changes mentioned by [forgot-his-name]
How soon they forget...

Wish I could answer the rest of your questions, but the conVersion instructions are the only AI modding I've done so far.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #6  
Old May 17th, 2002, 01:47 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Classic -> Gold

capnag: Sic transit gloria mundi

Taera: what I mean is that if you have

name = junk 1
type = attack ship

name = junk 2
type = attack ship

types in design.txt, pre-gold SE will keep building only one of these ships (biggest one),
while gold SE will keep track of both ships and build thirst "junk 1" then next turn "junk 2" whenever it encounter "attack ship" entry in construction file.

Please correct me if I'm wrong, I'm not confident that I really understand how Gold AI works.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.