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January 4th, 2008, 12:38 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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The AI Pretender design is insane!
I just took out an enemy pretender.
F9 W9 E9 S9 D9 N4! No wonder I have been fighting through some pretty bad terrain!
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January 4th, 2008, 01:32 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: The AI Pretender design is insane!
That must be on impossible. All those extra design points put to use.
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January 4th, 2008, 02:13 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: The AI Pretender design is insane!
I hate the way AI difficulty settings work...
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January 4th, 2008, 04:11 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: The AI Pretender design is insane!
Quote:
Sombre said:
That must be on impossible. All those extra design points put to use.
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It might be, I've forgotten what I started this with.
I don't have a good picture of what his scales are like because my dominion is pressing in but the lands I have been fighting through have had some pretty low population numbers. Something sure devastated the landscape and I strongly suspect it's bad scales despite all the points he put into his sage.
When it's got gobs of points to spend it should put more into scales!
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January 4th, 2008, 07:13 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Re: The AI Pretender design is insane!
Quote:
Loren said:
When it's got gobs of points to spend it should put more into scales!
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Agreed.
I have an AI as EA Argatha, which is a cold blooded nation, that took Cold2 instead of Heat0to3. I might expect such silliness from Easy AI, but not Very Difficult or Impossible.
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January 4th, 2008, 08:22 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Re: The AI Pretender design is insane!
I wish we could design the AI Pretends that we will face!
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January 4th, 2008, 09:24 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: The AI Pretender design is insane!
But you can. Just set him as human and switch to AI on turn 1.
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January 5th, 2008, 05:36 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: The AI Pretender design is insane!
Quote:
PyroStock said:
Quote:
Loren said:
When it's got gobs of points to spend it should put more into scales!
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Agreed.
I have an AI as EA Argatha, which is a cold blooded nation, that took Cold2 instead of Heat0to3. I might expect such silliness from Easy AI, but not Very Difficult or Impossible.
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Very true... the best help an AI can recieve are strong positive scales which can be done by editing the .map file. Inside the Dominions doc folder is a PDF which explains how to edit the .map file.
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January 5th, 2008, 10:26 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: The AI Pretender design is insane!
Personnally when I buff AIs I use a mod to give them researchbonus on an immobile pretender or recuperation+immortality on a combat chassis + I set the god with max dominion and crazy scales.
And I only give them high earth magic (eventually other paths but with low levels only), so the AIs will only cast global without drawbacks for them (riches from beneath, mechanical militia, earth blood deep well...). Giving high water, air or death may be ultra detrimental to an AI (ex : Man casting eternal storm and wasting the archers, or a sea nation trapping its troops with "Sea of Ice" + all high death AIs tend to cast "Burden of Time" and "Utterdark").
Ie :
Mod
#newmonster 2800
#copystats 158
#name "AI Oracle"
#researchbonus 30
#end
#newmonster 2801
#copystats 156
#name "AI Cyclops"
#immortal
#regeneration 10
#heal
#end
Map
#god x "AI Oracle" (or "AI Cyclops")
#dominionstr 10
#mag_earth 10
#scale_chaos -3
#scale_lazy -3
#scale_unmagic -3
#end
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January 4th, 2008, 04:28 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: The AI Pretender design is insane!
Quote:
Loren said:
I just took out an enemy pretender.
F9 W9 E9 S9 D9 N4! No wonder I have been fighting through some pretty bad terrain!
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What's really bad is the AI doesn't know how to use blessed units... so all those blessings were pretty much wasted by the AI.
Another bad side effect is the AI suffers more from bad scales... especially death scales and unluck scales. For better balanced multiplayer games with AI opponents I have to provide the AIs with their scales and sometimes even provide them their pretenders and dominion strength by editing the map file.
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