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November 23rd, 2008, 02:12 PM
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Private
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Join Date: Oct 2008
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BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
anybody know this error??
i am running a conceptual balence 1.3 mod
MAN
Any ideas??
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December 28th, 2008, 04:17 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.
But the current 624209-CB1.3.zip here does not include those images.
You'll need to install the WH mod, including subdirectories, it's here:
http://forum.shrapnelgames.com/showp...30&postcount=5
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http://z7.invisionfree.com/Dom3mods/index.php?
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December 28th, 2008, 09:52 AM
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BANNED USER
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Join Date: Feb 2007
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
As an aside, I made the Dogfriend sprite, but qm named it.
He's a fun hero.
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December 28th, 2008, 03:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
maybe it's an unrelated problem, but he doesn't seem to have a summon command... do fay hounds just appear after the first turn, how is it supposed to work,
also I finally got the copy sidhe lord sprite thing to work, if I submit my turn to llamaserver with this change, will it accuse me of cheating?
Thanks for all replies,
Rabe
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December 28th, 2008, 12:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
It does look like a wonderful hero to get.
If thats an exact copy of the code section then there are 3 misspellings.
thier, themseves, and becomeing
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December 28th, 2008, 04:21 PM
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BANNED USER
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Join Date: Feb 2007
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
He gets one per month automatically. No special orders required.
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