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  #1  
Old November 2nd, 2004, 03:16 PM

Rasorow Rasorow is offline
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Default Automation, scripted army orders

I am asking here before placing on the Dominions wish list because - quite frankly - I am a poor player (and yes I have worried and fretted my hour upon the stage... opps wrong script)

Anyway, two things.

1 Can armies be ordered to journey from point A to point B (which normally would take several turns to do so) automaticly? Give the order and over the next 4 turns the army will move into position? Can way points and patrol paths for armies through provinces be set?

2 Can you turn off the hide in castle like a chicken feature? I repeatedly have massive armies hide in castles when attacked by smaller armies. I had a Dryad with 28 eliven statues, 20 summer lions, 20+ Centaur archers, 20+ War Minotaurs and a Mounted Commander with 20 Heavy horse and 15 light Calvary (archers). Both commanders were spell casters and the Dryad was in the Hall of Fame (and was greatly enchanced). The province they were in was a castled province with a defence of 10. An enemy army of 50 (Jout. Militia and a commander) attacked and took the province while my massive (comparativly) cowered. The enemy spoiled my attack (planned the next turn) and threw off my re-enforcment schedule. All because my army which should have (and did next turn) eliminated the enemy before they took the province, tucked their tails between their legs and ran for the castle.

There should be some setting to control running for the castle walls. Active or Passive defense. Meet enemy in field if enemy is 1/3 less the size of your army. Maybe even make that setting adjustable for lower quality armies 1/4, 1/3, or 1/2 less the size of your army.

Anyway is this something that can be done now or should it be added to the list?

Rasorow
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  #2  
Old November 2nd, 2004, 04:13 PM

Tuna Tuna is offline
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Default Re: Automation, scripted army orders

Quote:
Rasorow said:
1 Can armies be ordered to journey from point A to point B (which normally would take several turns to do so) automaticly? Give the order and over the next 4 turns the army will move into position? Can way points and patrol paths for armies through provinces be set?

No, and stacking any main-map orders for as many turns as you wish would be right up there in the top of my personal wishlist together with queuing multiple commanders and automatic tax-rate setting.

Quote:

2 Can you turn off the hide in castle like a chicken feature? I repeatedly have massive armies hide in castles when attacked by smaller armies. I had a Dryad with 28 eliven statues, 20 summer lions, 20+ Centaur archers, 20+ War Minotaurs and a Mounted Commander with 20 Heavy horse and 15 light Calvary (archers). Both commanders were spell casters and the Dryad was in the Hall of Fame (and was greatly enchanced). The province they were in was a castled province with a defence of 10. An enemy army of 50 (Jout. Militia and a commander) attacked and took the province while my massive (comparativly) cowered. The enemy spoiled my attack (planned the next turn) and threw off my re-enforcment schedule. All because my army which should have (and did next turn) eliminated the enemy before they took the province, tucked their tails between their legs and ran for the castle.

Set your troops on patrol and they will fight outside the walls if enemy attacks.
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Old November 2nd, 2004, 04:29 PM

Cohen Cohen is offline
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Default Re: Automation, scripted army orders

But perhaps you don't want to patrol, since patrolling kills population!!!
There should be a need of a defend province other than the defend castle order (that already exists when you've no castle in the province).
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  #4  
Old November 2nd, 2004, 04:39 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Automation, scripted army orders

Patrolling only kills pop if you have unrest, and even then its not a LOT of pop.
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Old November 2nd, 2004, 04:56 PM

Rasorow Rasorow is offline
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Default Re: Automation, scripted army orders

but it still kills pop and some unrest is normal...

and I should be able to set when my army defends a forward position (the province) and when I retreat to my strong hold.

After all I am the defender - you are not going to keep an army of 50 giants or 100s of other troops a secret from the villagers who will run to their Lord for sanctuary or flee the province where the other provincial Lords will learnd of it. I should have the advantage of defending forward (hardline defense), Defending in depth, or defending the stronghold instead of always turning chicken and running to the nearest stronghold.

Rasorow
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Old November 2nd, 2004, 06:29 PM
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Arralen Arralen is offline
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Default Re: Automation, scripted army orders

"Some unrest" is not normal. Even if you have turmoil-3, you will have ZERO unrest in your provinces unless

a) you keep loosing it to raiding bands and have to recapture them each turn. To be precise, ever battle causes a small amount of unrest.
b) there's some site generating unrest
c) there's enemy dominion in your province.
d) you're doing bloodhunting

Pop losses from patrolling against 1..10 unrest is negligible.

Actually, you can tell your army to either defend the castle or intercept the intruder - by setting them to "defend" resp. "patrol" (you know that). That it's called "patrol" is just the case because the game engine doesn't differentiate between small or big invading armies.
You can even set the movement into one of your prov and change the orders to "Move and Patrol" afterwards to incept enemy raiders (did you know that?)

so little problems IMHO

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