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March 13th, 2005, 12:19 PM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Weapon Platforms
This has maybe been discussed before but how do you outfit your weapon platforms?
I usually research large WP as soon as possible then add a combat sensor, and some direct fire weapons using a massive mount. Maybe a few PD if the enemy is using missiles.
I have read somewhere that it's a waste of space adding shields because the WPs are so easy to hit and quickly get destroyed. And most people research shield depleters or phased weapons which makes the normal shields more or less useless.
Is armor a better choice than shields? (not considering organic armor which can regenerate).
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March 13th, 2005, 12:37 PM
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Sergeant
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Re: Weapon Platforms
I think your best bet is to use better and better long range weapons, frankly. It sounds simple, but hey. I never use shields or armor.
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March 13th, 2005, 01:11 PM
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Corporal
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Re: Weapon Platforms
But before you get access to some decent mounts, missiles will have a longer range. So do you use missiles if they have the longest range?
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March 13th, 2005, 01:24 PM
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National Security Advisor
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Re: Weapon Platforms
Point Defense is too effective to make Missiles any sort of long term threat. It's best to use direct fire weapons on platforms once you get some decent damage levels researched. Shields actually are quite useful on weapon platforms, better than armor. I can't recall even if the specialty armors work on platforms. Note you only need one platform with a combat sensor and it will transfer the ability to all of them. Also, there is no point to putting ECM on platforms since the planet has -200% combat penalty to defense.
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March 13th, 2005, 02:00 PM
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Major General
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Re: Weapon Platforms
In addition, i prefer firepower over hitpoints. Should the enemys fleet be able to combat your weapon plattforms, they will be lost immediatly anyways, since all hostile ships will fire, not mentioning mounted planetary napalm. Put a lot of Anti Proton Beams on them, there is nothing better to do. While im at it, when fortifying warppoints with satellites, be sure to not use phased beams or anti proton beams Simply use High Energy Discharger, they are smaller and stronger in firepower. The reason they are not used on ships is their range, which doesnt matter on satellites, since they start adjacent to wormholes anyway.
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March 13th, 2005, 02:07 PM
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Corporal
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Re: Weapon Platforms
Isn't it correct that the attacker in simultanous games move first? That means that he will move his ship out of range before the satelittes get a chance to shot at him.
So your high enery dischargers will not be able to hit him and he can just avoid the satelittes until he's ready for them (ie using longer range beams etc.)
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March 13th, 2005, 03:08 PM
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General
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Re: Weapon Platforms
Nope, the defender moves and fires first.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
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March 13th, 2005, 03:55 PM
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Major General
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Re: Weapon Platforms
Ty Renegade
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March 14th, 2005, 08:11 AM
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Corporal
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Re: Weapon Platforms
Quote:
Renegade 13 said:
Nope, the defender moves and fires first.
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You are right. I found it in the newbie FAQ.
6.8.4.1 In Gold, the defender goes first in combat.
But I'm still sure that I saw the opposite i my game... I watched a combat replay in my multiplayer game and the ships moved first
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March 13th, 2005, 08:52 PM
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General
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Re: Weapon Platforms
No problem.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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