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  #1  
Old January 11th, 2001, 02:55 AM

KiloOhm KiloOhm is offline
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Default How\'s this for a start...

(No this isn't the PBEM game Wayland! )

The Nerdons started in a sector Rich in lovely gas planets, along with a competor (Serengetti). Only one warp point lead out of this sector and it was of the ship damaging type.

First of all I colonized all the planets I could. One planet I colonized had artifacts that gave me Ice planet colonization (a VERY sweet gift for early in the game).

I then (under the veil of peace) sent over 9 missle boats to the Serengetti homeworld and then blew it up after a pretty tough fight. I then proceeded to wipe out all remanants of his empire.

Now I had like 10 planets in one sector and wanted to see what's behind that lone warp point. I sent the remainder of my fleet through it and....

::BLAM:: when they say damaging, they mean DAMAGING! Most of my ships lost all their components but 2-3.

What was on the other side you ask? A damn black hole so my whole fleet got sucked into it and perished.

So I'm pretty screwed until I can get decent shield technology (I assume it will help me get through the warp point unscathed.)

At least I have a lot of planets and a very tough natural defense.



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  #2  
Old January 10th, 2001, 03:03 PM

rdouglass rdouglass is offline
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Default Re: How\'s this for a start...

I'm not positive, but I don't think shields help you much with a damaging warp point, I think you need lots of armor. I think that's the only thing that works. If I'm wrong I'm sure someone will correct me...
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Old January 10th, 2001, 04:40 PM

Hydraa Hydraa is offline
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Default Re: How\'s this for a start...

Try to get 200 points of armor on the ship or try sending them thru one at a time until you get one to survive. I don't think they always damage 100% of the time.

You can make a armored colonizer out of a light cruiser to establish a foothold outside. Then make a ship yard and expand from there.

Of course you can always wait until you can open a new warp point.
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Old January 10th, 2001, 06:04 PM
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dmm dmm is offline
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Default Re: How\'s this for a start...

Actually, KiloOhm, that will probably be a very fun game. By the time you break out, the AI empires will be well-developed and will present a real challenge. Enjoy.

Hint: Research repair as well as armor. Then make Repair LCs and send them through with every fleet.

Also, in my experience, a damaging warp point always has a black hole on the other side.
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Old January 10th, 2001, 06:26 PM

KiloOhm KiloOhm is offline
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Default Re: How\'s this for a start...



quote:
Originally posted by dmm:
Actually, KiloOhm, that will probably be a very fun game. By the time you break out, the AI empires will be well-developed and will present a real challenge. Enjoy.



I can send the saved game to people if they are interested in trying it out. I do think it will be a fun game.

quote:
Hint: Research repair as well as armor. Then make Repair LCs and send them through with every fleet.



Yea, that's my plan.

quote:
Also, in my experience, a damaging warp point always has a black hole on the other side.


Now that's an interesting piece of information. I'll have to see if that's true. Thanks for the tip!

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Old January 10th, 2001, 07:24 PM

Nyx Nyx is offline
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Default Re: How\'s this for a start...

Damaging warp points do indeed always have a blackhole on one side of them. You can even see a warning of this if you select the warp point.

Also, they do not always damage all ships and shields offer no protection only armor.

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