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  #1  
Old April 28th, 2007, 07:18 AM

tp555 tp555 is offline
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Default Small Ships mod

I liked the idea of the mod,but it was unplayable.Problem was
the rock types were colonising gas giants. I fixed this and changed some things for balance.So It is now a working mod.
Originally made by Pax.Don't know if Pax is still around.I still play se4. I own se5 but don't like the interface.I'll
wait for it to mature a bit.So Here it is.regards.
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  #2  
Old May 3rd, 2007, 02:56 PM

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Default Re: Small Ships mod

Updated the mod.Change weapon stats to stock and added the light Cruiser hull. Some of the organic weapons were jacked too high.regards.
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File Type: zip 517633-SmallShipsv1.zip (97.2 KB, 508 views)
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  #3  
Old June 26th, 2007, 08:04 PM

marhawkman marhawkman is offline
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Default Re: Small Ships mod

"Mature"? So what'd the point of forcing people to use tiny ships?
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Old June 28th, 2007, 12:10 AM
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Black_Knyght Black_Knyght is offline
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Default Re: Small Ships mod

Who's forcing anyone?
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Old June 29th, 2007, 06:15 PM
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Default Re: Small Ships mod

It was fun to play with ships that you could not fit any and everything in. It forced choises on you during ship design that you just don't have to make with bigger ships.

I originaly played in the game that started this mod. We were limited to Frigates. I see small has gotten bigger to Light Cruisers now. Pretty big small ships....
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Old June 30th, 2007, 06:01 PM

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Default Re: Small Ships mod

I guess I'm too much of a fan of building Massive Dreadnauts of Doom, and sending one to take over enemy space.
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Old June 30th, 2007, 10:27 PM
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Default Re: Small Ships mod

The "Death Star" school of thought, eh?
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Old July 2nd, 2007, 08:56 PM

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Default Re: Small Ships mod

Yeah... I've discovered that fleets of small ships tend to get picked off one by one very easily.
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Old August 21st, 2007, 10:48 AM
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Default Re: Small Ships mod

how does the AI handles this mod?
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