.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2007, 08:37 PM
Zylithan's Avatar

Zylithan Zylithan is offline
Sergeant
 
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
Zylithan is on a distinguished road
Default Patch Feature Sugestion: Better Battle Summary

I hope this is an okay place to post this...

After a battle we are told how many troops went in, and how many died. But often I care more about which types died. I can look at my current army, but I don't remember exact numbers often. I can watch the battle, but that can take a while, and sometimes I'll miss things. I was wondering if a battle report could perhaps show all units (in the same way as the screen when you give battle orders) and have a red X or something through croaked units. If one wanted to get fancy, units that got injured could also be displayed, with a heart overlay or something. This seems like it could be manageable to implement, and might be nice.

Also, battles when you storm a castle don't give casualty reports, which would be nice.

Thanks for listening! And awesome game!
Reply With Quote
  #2  
Old August 25th, 2007, 10:04 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I agree, it would be nice to have castle casualties, but also, Demons seem to now be counted as normal troops in the summery instead of undead like they used to be, I'd suggest to make a Demons lost in battle variable for the summary.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old August 25th, 2007, 10:16 PM
Mind Elemental's Avatar

Mind Elemental Mind Elemental is offline
Sergeant
 
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
Mind Elemental is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I'll third that. It would be fine just to have a text summary of losses, broken down by troop type:

Helhirdings - 0 casualties of 30
Serf Warriors - 50 casualties of 50

Big distinction between that, and just telling us the losses were 50/80!
Reply With Quote
  #4  
Old August 25th, 2007, 11:03 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

Although with numbers that simple I think you might notice that you had 30 Helhirdlings left and 0 serf warriors, although I get the idea .
Reply With Quote
  #5  
Old August 25th, 2007, 11:49 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

This feature would be nice. I would like to know if losses in a battle report are elite troops or militia. But this has been a feature that has been asked for a while. It does not seem to be high on Illwinters priority list.
Reply With Quote
  #6  
Old August 26th, 2007, 12:20 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Patch Feature Sugestion: Better Battle Summary

I would really just like to see a screen with each exact troop lost, including any gear or equipment they might have had for when you lose a thug or SC. All you'd have to do is use the troop's unique ID number, and display them in an army setup style screen with a different row for each troop type.

Jazzepi
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.