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  #1  
Old July 9th, 2001, 08:33 AM
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Default game idea: junkyard wars

maybe its because I like improvisational engineering, or mad-max style makeshift-destruction. maybe its because there is something inside all guys that desires to root around a pile of industrial scrap and find some great treasure. or maybe its just some irrational attraction to girls with english accents, but here is a scenario idea that I thought was cool:

setup a game with Lots of ruins on the map. I mean tons of the buggers, a veritable graveyard (or junkyard, i should say) quadrant. give players medium starting tech, and DISABLE (yes, that means shut-off, as in, you cant use it in the game) Applied Research. so, you cant research ANYTHING. At all. Ever. Period.

I would go on to describe advantages and shortcomings of how I predict the gameplay would be, but I think the concept speaks for its self. I welcome comments, input, and suggestions. I will probably start a game like this on the PBW host, seiv.pbw.cc sometime in the next couple days if people want to swing over and check it out.

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  #2  
Old July 9th, 2001, 08:54 AM

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Default Re: game idea: junkyard wars

This is a very weird and very interesting idea. I like it.

I imagine that technology trading would become _very_ important, and whoever expanded the fastest would have a major advantage. But if only one player was lucky enough to score astrophysics and then a couple of levels of stellar manipulation in a row, I'm sure he could buy all the "mundane" techs he needed to make himself more well-rounded. Or he could just revel in being the only player in the game who can blow up planets, making it a sort of "racial" tech.

Getting enough levels of Applied Intelligence to steal technology would be a killer advantage. Considering the counterintelligence bug in 1.41, you might want to disable intelligence for this one.
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  #3  
Old July 9th, 2001, 11:43 PM
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Default Re: game idea: junkyard wars

I think disabling trades and gifts would keep the game more in the spirit of "Junkyard Wars". Possibly intel should be disabled too (cause of the nasty bug).

Whoever gains ship capture first would have a definite advantage -unless another player has self-destruct devices...

I hope you do set this up as a PBW game.

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #4  
Old July 9th, 2001, 11:45 PM
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Default Re: game idea: junkyard wars

Possible snag

Don't ruins give you extra levels in the tech you're researching? So what happens when you can't research anything?

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #5  
Old July 10th, 2001, 12:51 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: game idea: junkyard wars

Nope.

I've had AIs get some things which they will never research.

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  #6  
Old July 10th, 2001, 12:59 AM
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Default Re: game idea: junkyard wars

If you do set this up, I'd recommend you click the "can only colonize home planet type". Otherwise, the first person to get a second colony type wins, basically.

I think we need a catalog of "Concept Games"--see my Menagerie game on PBW for another concept game.

LL http://seiv.pbw.cc/
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