For those of you familiar with TGE 1 and 2, this time you will be the ones left behind. No colony ship. Just a planet laid bare by the ancients and a few people left to rebuild your shattered empire.
The Great Experiment III (Link to game on PBW)
Your people were once proud and strong. Your empire once spanned the all the lights of the night sky visible from your homeworld. Your ships traveled between them with impunity. You stood among the races of the galaxy and held your head high. You were the masters of your domain.
Or so the old stories go. For you have no knowledge of those times except in the tattered remains of a few dusty books passed down from generations long gone. In all of your years, and those of your father before you, and your fathers father, your people have led a hard scrabble life. Scraping by in the bones of the old cities of another age. Your people that once were as numberless as the stars above, now number a pitiful few souls.
But the old knowledge long forgotten is being remembered again. You are no longer content to merely exsist. Your people’s long dormant longing to ply the blackness of space is once again stirring.
You look once again to the stars…
Starting resources: 5000
Starting planets: 1 ***You will be given one medium world, with no facilities on it, and only 1 Million in population
Home planet value: Average
Score display: Own
Technology level: Low
Racial points: 2000
Quadrant type: random
Quadrant size: Depends on number of players
Event frequency: None
Event severity: Low
Technology cost: High
Victory conditions: What you make of it
Maximum units: Max
Maximum ships: Max
Computer players: Medium depending on number of players
Computer difficulty: High
Computer player bonus: Medium
Neutral empires: No
Other game settings:
No Ancient Race (you can redicover tech, but the knowledge of the stars is gone until you go out and explore them again)
Maybe if I think of something else before the game starts.
[ December 30, 2003, 17:38: Message edited by: geoschmo ]