|
|
|
|
|
February 24th, 2008, 09:43 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
What if Boots of Long Strides gave mapmove 2?
As the title suggests, I'm pondering how good mapmove of 2 is, and how hard it should be to get. There are lots of old mages with mapmove 1, and only few items that increase the speed at which a commander can move. Boots of Long Strides would be a N1, Constr 0 alternative. Good, bad, ugly?
Modding the item to allow this is currently impossible. I'd also like to see an "Mechanical Mount" item that took foot slot and gave "mounted" tag, if item modding ever gets that far.
|
February 24th, 2008, 01:11 PM
|
Corporal
|
|
Join Date: Jan 2008
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
Sounds clever. But would it being a N1 Cons 0 be OK? Hmm. It might be, BoLS aren't very desirable as of now.
__________________
There was a time/When people were alight/Stop this cold black machinery/Before we kill this mystery
- Leæther Strip
|
February 24th, 2008, 01:51 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
With the risk of sounding ignorant, what does the BoLS actually do?
|
February 24th, 2008, 01:58 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
'Running' intrinsinc makes moving around the battlefield cost half the AP it usually does, like Haste. Giving a unit more AP would be quickness; this allows the unit to walk twice as far without quickness.
|
February 24th, 2008, 02:33 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
I'd support this. BoLS are pretty useless currently.
|
February 24th, 2008, 02:53 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
Yes indeed. Could anyone suggest any tactic where BoLS is actually useful?
|
February 24th, 2008, 04:07 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
The boots are pretty much entirely useless as they stand, even mapmove 2 is likely too little, as long as the change is being made it might as well be mapmove 3.
|
February 24th, 2008, 04:53 PM
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
I agree with Quantum. Mapmove 3 would be the way to go with them.
|
February 24th, 2008, 04:57 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
It would make them more interesting.
Like a nature version of the flying boots. Which are much better ATM because they give flying in combat, and 3 flying mapmove.
Jazzepi
|
February 24th, 2008, 05:18 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: What if Boots of Long Strides gave mapmove 2?
If Boots of Long Strides gave Mapmove 3, it could have some unforseen consequences. Some commanders currently have mapmove 1 and, for example, Forest Survival.
(Machakan) Hoplite Commander : 1, forest survival
Bane Spider : 1, forest survival
(...)
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|