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View Poll Results: Are smaller Non cap-killer fighters a good idea?
Good idea it will make things more interesting 3 11.11%
I like small fighters but keep at least capital ship disabling weapons 3 11.11%
I like 20 gun fighters but no capital ship targeting 0 0%
I want small fighters for fighter killing and big fighters for capital killing 10 37.04%
Fighters should be able to target capital ships but have weak guns 8 29.63%
WHAAAA are you mad keep it the way it is 3 11.11%
Voters: 27. You may not vote on this poll

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  #1  
Old October 23rd, 2004, 07:45 PM
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Default An important question to hardcore SEIV strategists

Alright as you know I am attempting to make a completely new mod for SEVI to make it a very new experience with many many new styles of play with each different race.

Well this question is possibly one of the most important combat based questions I can pose.

I was going to have it that most races standard "fighter craft" weapons can only target fighters, drones an satelites since if you think about it a small fighter wouldn't likely be able to breach a multi-million ton starships armor much less destroy it.

Also most fighters would be very small to represent their fighter killing role instead of these huge 20 gun assault bombers we see now.
Some races WILL have fighter weapons capable of crippling or even killing a cap ship, though these will mainly be Swarmers and Hunters.

Anyhoo.
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  #2  
Old October 23rd, 2004, 08:09 PM
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Default Re: An important question to hardcore SEIV strateg

Yaay! My idea got 33% of the vote!
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Old October 23rd, 2004, 08:11 PM
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Default Re: An important question to hardcore SEIV strateg

Hey, mine too!
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  #4  
Old October 23rd, 2004, 08:13 PM
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Default Re: An important question to hardcore SEIV strateg

Yes but you didn't explain why you feel that every race have capital ship killing fighters
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"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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  #5  
Old October 23rd, 2004, 08:25 PM
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Default Re: An important question to hardcore SEIV strateg

Well, if fighters couldn't kill capital ships, they wouldn't be very useful. They are already kind of weak in the stock game against ships armed with PDC's. So if fighters couldn't damage big ships, you just send in your single PDC-armed warship to attack your enemy stack of fighters and destroy them all without being damaged yourself.
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Old October 23rd, 2004, 08:44 PM
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Default Re: An important question to hardcore SEIV strateg

Actually thing of it is for the general races I was going to remove fighter killing PD weaponry and have it only missile/mine specific. Basically their fighters would act as point defense.

While races like the swarmers and hunters woul have capital ship hunter/killer fighters that would threaten your capital ships.

But I guess what I could do is for the general races that use fighters have a fighter and seperate bomber tech area if that is possible?
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!

"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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  #7  
Old October 25th, 2004, 06:26 PM
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Default Re: An important question to hardcore SEIV strateg

I like the idea of something like:
Ship-based PDCs are ineffective (1-5% accuracy) to nonexistent.
Ships can perhaps use some small anti-fighter missiles, but as missiles they tend to all fire at one stack, making for a lot of overkill and not much stopping power.

Fighters can target other fighters fine.
Bomber designs could carry limited anti-ship missiles at the expense of engines and defenses. Vulnerable to regular fighters.
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Old October 26th, 2004, 09:24 AM

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Default Re: An important question to hardcore SEIV strateg

Quote:
Suicide Junkie said:
Fighters can target other fighters fine.
Bomber designs could carry limited anti-ship missiles at the expense of engines and defenses. Vulnerable to regular fighters.
Didn't AIC have this stuff? Dedicated anti-fighter fighters or dedicated anti-ship fighters but no all rounder fighter. Whatever happened to it? It was a Version of Proportions optimized for SP.
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  #9  
Old October 26th, 2004, 01:41 PM
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Default Re: An important question to hardcore SEIV strateg

SJ, your quote reminds me of something right out of the MOO2 manual that had me confused for years before I figured it out:

"Ships can bomb planets directly, but other ships only indirectly, via bombers."

OK, I was wondering, what KIND of ships can bomb planets directly, given that some other (unspecified and nonexistent as far as I could tell from playing the game) kind of ships can bomb planets only indirectly via bombers... then after SO long I finally figured out that "other ships" was part of the OBJECT of the sentence, not the SUBJECT...
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Old October 26th, 2004, 05:58 PM
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Default Re: An important question to hardcore SEIV strateg

Quote:
Ed Kolis said:"Ships can bomb planets directly, but other ships only indirectly, via bombers."

OK, I was wondering, what KIND of ships can bomb planets directly, given that some other (unspecified and nonexistent as far as I could tell from playing the game) kind of ships can bomb planets only indirectly via bombers... then after SO long I finally figured out that "other ships" was part of the OBJECT of the sentence, not the SUBJECT...
So; Ships can bomb planets...
Fighters can bomb ships...
But ships can't bomb other ships?
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