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  #1  
Old July 26th, 2004, 06:12 PM
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Default PBW PvK Proportions Game #2

Some folks have mentioned wanting to start a new (smaller quadrant than PBW PvK Proportions Game #1) game using Proportions Mod on PBW.

A few questions come to mind, so for those who are interested in participating, let me know here if you want to play, and let me know if you have an opinion about these:

1) Would you rather I start it right away using the current Version of the mod, or wait a week, by which time I may have had time to make a new Version of the mod?

2) Do you want to start from a single homeworld, or shall I let the AI or myself run the game for a number of turns to establish some colonies and infrastructure etc., to give things a head start?

3) What rate and time limits for turns do you prefer, or can you not keep up or put up with?

4) What are your suggestions for game setting, size, etc?

My suggestions for settings, are:

Starting resources: 20000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 3000
Quadrant type: Custom
Quadrant size: About 2.5 colonizable systems per player.
Event frequency: Medium
Event severity: High
Technology cost: Medium
Victory conditions: No set victory conditions. Decide what your empire wants to accomplish, and try to accomplish that.
Maximum units in space: 20000 (max)
Maximum ships in space: 20000 (max)
Computer players: None
Computer difficulty: High
Computer player bonus: Medium
Neutral empires: No
Other game settings:

All warp points connected

All player planets the same size.

All tech areas allowed.

"Evenly" distributed homeworlds.

No cheat codes.

Gifts and tributes ok.

No technology gifts (send a gift ship if you need to).

Surrender not allowed (subjugation ok).

Intel projects ok.

Ruins will exist. Note that most of them will be red herrings.

No strict limits on colonization.

No saving map during game.

Simultaneous movement.

The game will upgrade to use official MM patches as they appear, and minor Proportions patches as they appear.

Proportions patches that alter balance or introduce new elements to any great degree will be up to a vote by players whether we switch to them or not.

PvK
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  #2  
Old July 26th, 2004, 06:29 PM
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Default Re: PBW PvK Proportions Game #2

nice

Starting game: I would like to start from the beginning without the AI messing anything up , i think it would be okay to wait a few more days so you can get a new patch out.

2,5 systems per player sounds VERY good !

Turntime would be 48 hours imho, but lets wait for other players.
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  #3  
Old July 26th, 2004, 06:32 PM

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Default Re: PBW PvK Proportions Game #2

Can't gaurentee that I'll play, but I would only say that if you "let the AI run the game for a number of turns" then it will in part become a competition between which AI empire is better than others. This is not appealing, at least to me, for a variety of reasons. Perhaps, instead, start from turn zero but give people more than one homeworld?

Quote:
Originally posted by PvK:

2) Do you want to start from a single homeworld, or shall I let the AI or myself run the game for a number of turns to establish some colonies and infrastructure etc., to give things a head start?
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  #4  
Old July 26th, 2004, 06:38 PM
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Default Re: PBW PvK Proportions Game #2

coneone alarikf, you HAVE to play
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  #5  
Old July 26th, 2004, 06:51 PM

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Default Re: PBW PvK Proportions Game #2

You are clearly a bad influence.

Quote:
Originally posted by Ragnarok-X:
coneone alarikf, you HAVE to play
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  #6  
Old July 26th, 2004, 06:54 PM
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Default Re: PBW PvK Proportions Game #2

Yep, that would be a weakness of using the AI to start things. Another alternative would be for me to run a few turns for everyone and do the same thing for everyone - colonize the home system a bit and build a couple of shipyard bases and ferry boats.

Or, not.

I'd rather not use multiple homeworlds because it more or less divides the research cost of everything by the number of homeworlds. What I can do though is change the homeworld value to a multiple, which means everyone gets that many more base resources, without getting more research and intel points. Default Proportions is a bit stingy with resources so you can only maintain a fairly small fleet compared to the unmodded game. Turning up the homeworld and/or other planet values is a pretty easy way to tweak that.

So in response, I'd counter-suggest, for instance, doubling both the usual homeworld and new world resource values.

PvK
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Old August 29th, 2004, 02:46 AM
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Default Re: PBW PvK Proportions Game #2

Ok, good suggestions, both.

Apart from being so busy, I sort of thought that someone is probably going to drop out of both games at some point, and from experience in the #1 game, sometimes no one takes up the empty spot, so taking over someone else's spot seemed like a bright idea, and would provide some extra challenge.

Hmm.

I won't join the #3 game since it's a six-player map (well, I could be silly and make a race that starts in the cut-off limbo zone, which would only appear if someone eventually opened a warp point there).

I guess I will start the #3 game on manual hosting. It hadn't occurred to me before.

PvK
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