.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2004, 10:41 PM

Black Cat Black Cat is offline
Private
 
Join Date: Aug 2002
Location: Atlantis
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Black Cat is on a distinguished road
Default Supply ...Can`t Get There from Here

I`ve been playing with Warp Points Not Connected on a large map. In my current Game I has a small group of 5 systems, with perhaps 24 planets, of those 5 were size 15- 20, the rest 1-3`s.

I had built up about 400,000 reserve in Minerials and 200,00 in radioactives.

After researching the ability to open warp points, which was well into the Game, I built 5 Battleships, 2 Minelayers and 2 Battle Cruisers,in which I just had Quantum Resonators to open a Warp Point to another system.

Seems a very modest force to me, given my production, and at that time I was at +1100 Minerals and +1200 radioactive production. I stopped all research.

However as soon I moved the Fleet out of the planet orbit the supply fell through the floor and went to -185,000 minerial and - 120,00 radioactives.

Needless to say in 2 turns the entire fleet was disbanded by the AI and that Game was over.

What`s up with that ? Why would moving the Fleet cost Minerials, and why the sudden drop ? Is there a game setting I need to toggle ?

This seems nuts.
Reply With Quote
  #2  
Old October 24th, 2004, 11:17 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Open your Construction Que and select USAGE from the tabs. This will show you were your resources are going production wise.

Also, ship maintenance is sometimes costly.

Those Warp Opener ships do cost $$ to maintain.

You can mothball ships by having them at a planet with a ship yard facilitie. You should see a green recycle symbol, click on it and you can mothball ships or scrap them.

Place things on hold in your construction que to save $$.

Also when colonizing a planet be sure to optimize the facilitie choices you make. If the planet is 9% mineral, 140% farm, and 88% Rad, building Mineral Facities on that planet is about pointless.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old October 24th, 2004, 11:43 PM

bbq bbq is offline
Private
 
Join Date: Oct 2004
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
bbq is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

I think the problem is the Warp Opener ship. They are insanely expensive to maintenance because the Warp Opening component costs a ton. I always mothball it at a shipyard immediately after its use.
Reply With Quote
  #4  
Old October 25th, 2004, 12:30 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Quote:
bbq said:
I think the problem is the Warp Opener ship. They are insanely expensive to maintenance because the Warp Opening component costs a ton. I always mothball it at a shipyard immediately after its use.
I used to do that too, but not often anymore. By the time I research it, and the ship gets built, I always make sure to colonize a ton of planets, and I'm rolling in resources.
Reply With Quote
  #5  
Old October 25th, 2004, 12:36 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Quote:
Black Cat said:
What`s up with that ? Why would moving the Fleet cost Minerials, and why the sudden drop ? Is there a game setting I need to toggle ?

This seems nuts.
True 'nuf, that does seem nuts. But I don't think that's whats happened. Even in orbit maintenance would have backrupted you.

And I really don't get the supply drop to the floor -- did you forget engines and supply storage, and just not notice the red ballel when in orbit?

For some reason, I tended to forget to put engines on warp point openers and planet creators/smashers -- more so than other ships. Dunno why that is, just excited I guess.
Reply With Quote
  #6  
Old October 25th, 2004, 03:26 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

If he forgot engines the ship wouldn't have moved at all.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old October 25th, 2004, 03:44 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Quote:
Black Cat said:


However as soon I moved the Fleet out of the planet orbit the supply fell through the floor and went to -185,000 minerial and - 120,00 radioactives.


He says supply fell through the floor AND went to "low Resource amounts". I believe Black Cat is confusing supplies with resources. Doesn't explain the maintenance problem though.
Reply With Quote
  #8  
Old October 26th, 2004, 01:55 PM

Black Cat Black Cat is offline
Private
 
Join Date: Aug 2002
Location: Atlantis
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Black Cat is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Yes, I did mis-state the " supplies "", the Thread title should have been "Resources", in fact all were in supply. It was the low resource issue I was talking about.

It seems that even vast empires can`t maintain large Fleets, even without expensive units like Warp ships and Star killers.

With owning over 30 systems now on a large Map, many very rich size 20 planets, and maxed resource techs I can only really support about 20 Dreadnoughts, 2 CVL`s some few Cruisers and 2 Aux. repair Ships and 1 Warp Ship.

I`ve come back to the Game recently, and when I got it on first release, I really don`t remember this huge maintance cost issue for Ships. Was this introduced in a recent Patch ?
Reply With Quote
  #9  
Old October 26th, 2004, 02:19 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Supply ...Can`t Get There from Here

Quote:
Black Cat said:
even vast empires can`t maintain large Fleets, even without expensive units like Warp ships and Star killers.

What did you set your Maintence Aptitude to when you set up your race? Because unless you dropped it, you shouldn't be having such severe maintenance problems.

In the future, if you don't do this already, ALWAYS set your Maintenance Aptitude to 110%. It makes a huge difference.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #10  
Old October 26th, 2004, 02:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Supply ...Can`t Get There from Here

Quote:
spoon said:
In the future, if you don't do this already, ALWAYS set your Maintenance Aptitude to 110%. It makes a huge difference.
In addition to being absurdly cheap to purchase. 500 points for the ability to support 67% more ships...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.