Who wrote Real-Time Client?
The reason for my question has to do with the game crashing when PBW goes down.
I am wondering if RTC could be modified not to crash by giving it's user a choice.
Here's a prospective scenario....
-The user starts RTC and the player is merrily imputing his data.
-PBW goes down
-As it stands now, everything is lost.
-The question is whether RTC can be modified to allow the turn completion(the following is only one possibility).
A window opens informing the user that PBW is down and gives the player the choice of either
a) completing his turn which will be saved to the "savegame" file or
b) accepting the disconnection with the consequence of having to start all over again when PBW starts up again (as we do now).
If a) is chosen, the player "happily" continues with the imputing of his turn. When the turn is completed, another window opens to inform the player that the turn is saved to the "savegame" file and he will have to manually upload it or e-mail it as an attachment.
I do not think this will require any drastic revision of the RTC code.
The question is "Is it doable?" and if so, will the creator of RTC be willing to make the changes?