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Endoperez said:
Since Water mages' only special ability in DomII was their ability to go underwater, I doubt they were meant not to have it...
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TomD said:
I like the way water provinces create some geography on the map- continents, bottle necks, ports etc. Without them you have to rely on mountains to provide strategic interest and they slow movement down to a crawl for most armies.
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I also like having water provinces on my maps, yet I play multiplayer games with computer opponents which means having no water provinces to give the computer opponents a fair game.
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Fate said:
It could be seen as an anti-SC thing. They could get 1 level of water magic and not have to use up a slot.
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Maybe the change to water magic was explained to some of the beta_testers. It would be nice to know the reason(s). Whatever the reason(s) behind changing water magic, it has unfortunately hurt the computer opponents.