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  #1  
Old July 23rd, 2003, 06:45 AM
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Default Ministers

How efficient are the colony ministers? Is it possible to make development plans for them?
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Old July 23rd, 2003, 08:24 AM
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Default Re: Ministers

hi, the ministers aren't very good and they do there own thing. there's very little you can do to get them to do something else. about the only use i know for them is to move around those boring exploration ships and getting a handle on the game when your just starting.
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Old July 23rd, 2003, 12:20 PM

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Default Re: Ministers

Development plans? Heheh, another MOO3 refugee.
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Old July 23rd, 2003, 12:43 PM
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Default Re: Ministers

You can use "fill queu" instead of ministers. Can save some time.
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Old July 23rd, 2003, 09:26 PM
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Default Re: Ministers

Yes, I am playing MOO3. Development plans were a really good idea, which were horribly implemented.

It would be nice to have something like that. That way, when an empire gets too huge, I won't just give up, mumbling, "too much."

Oh, well.
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Old July 23rd, 2003, 09:37 PM
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Default Re: Ministers

Well, it can be done in late game SEIV. Sort of, of course. But not much worse then Moo3 plans. If you edit AI_construction_facilities.txt to you liking, you can try ministers on your planets. It will not be optimal, for sure.
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