|
|
|
|
January 7th, 2007, 12:36 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Quick question on movement
A large army is in a castle province with move orders to a neighbouring enemy province.
Forces teleport in to engage the army.
What happens?
1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.
Help, brain hurts, can not compute, danger of overload...
|
January 7th, 2007, 02:41 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Quick question on movement
I don't know for certain.
I think the most likely things is that the army will stay inside the walls, leaving the PD alone. In the movement phase, it will either move away or not, depending among other things on the phases of the moon.
There are some really strange things that can happen with the magic, movement and event phases. One of the more curious things I've seen happen is that I get a barbarian horde event in a province that has Niefeflheim's turmoil 3, sloth 3, death 3, misoftune 3 dominion and on the same turn Niefelheim puts my castle there under siege. Nothing in particular happens. The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).
The question for all and sundry: WTF, and who is responsible?!
Edi
|
January 7th, 2007, 02:54 PM
|
|
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Quick question on movement
I think 2, probably not 3, perhaps 4 ("the teleporters control the castle province but the army move").
(iirc I've tried to intercept one of your armies in 300mp some turns ago, taking a province between your starting position and your destination in magical phase, but your army managed to reach the destination anyway - but I may be wrong if you had another army I couldn't see with same kind of troops).
|
January 7th, 2007, 06:01 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Quick question on movement
Thanks for the replies, I will give what I had in mind a go. Then tell you all the answer myself after the next turn hopefully.
If its a diaster I'll blame Edi.
|
January 7th, 2007, 06:10 PM
|
|
First Lieutenant
|
|
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
|
|
Re: Quick question on movement
I think scenario number 1 will happen.
|
January 7th, 2007, 08:10 PM
|
|
Captain
|
|
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quick question on movement
Heck, my guess would be 3. Try it and report back.
I'm playing Late Atlantis right now, and having fun playing with the possibilities achievable with flying, sailing, amphibious commanders...
|
January 8th, 2007, 12:07 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Quick question on movement
Quote:
Edi said:
The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).
|
Independent invaders always wait politely untill the siege is over before they attack, however many turns it takes. It's probably an old bug.
|
January 7th, 2007, 11:24 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Quick question on movement
Quote:
Meglobob said:
A large army is in a castle province with move orders to a neighbouring enemy province.
Forces teleport in to engage the army.
What happens?
1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.
Help, brain hurts, can not compute, danger of overload...
|
Turned out to be none of the above.
Twan was spot on.
It was 4) My teleporters captured the province, then waved the 400+ enemy troops on there way to a safe neighbouring province.
Unless all castles in dominions have a back door, this is a movement bug.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|