.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2007, 12:36 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Quick question on movement

A large army is in a castle province with move orders to a neighbouring enemy province.

Forces teleport in to engage the army.

What happens?

1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.

Help, brain hurts, can not compute, danger of overload...
Reply With Quote
  #2  
Old January 7th, 2007, 02:41 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Quick question on movement

I don't know for certain.

I think the most likely things is that the army will stay inside the walls, leaving the PD alone. In the movement phase, it will either move away or not, depending among other things on the phases of the moon.

There are some really strange things that can happen with the magic, movement and event phases. One of the more curious things I've seen happen is that I get a barbarian horde event in a province that has Niefeflheim's turmoil 3, sloth 3, death 3, misoftune 3 dominion and on the same turn Niefelheim puts my castle there under siege. Nothing in particular happens. The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).

The question for all and sundry: WTF, and who is responsible?!

Edi
Reply With Quote
  #3  
Old January 7th, 2007, 02:54 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Quick question on movement

I think 2, probably not 3, perhaps 4 ("the teleporters control the castle province but the army move").

(iirc I've tried to intercept one of your armies in 300mp some turns ago, taking a province between your starting position and your destination in magical phase, but your army managed to reach the destination anyway - but I may be wrong if you had another army I couldn't see with same kind of troops).
Reply With Quote
  #4  
Old January 7th, 2007, 06:01 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Quick question on movement

Thanks for the replies, I will give what I had in mind a go. Then tell you all the answer myself after the next turn hopefully.

If its a diaster I'll blame Edi.
Reply With Quote
  #5  
Old January 7th, 2007, 06:10 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Quick question on movement

I think scenario number 1 will happen.
Reply With Quote
  #6  
Old January 7th, 2007, 08:10 PM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Quick question on movement

Heck, my guess would be 3. Try it and report back.
I'm playing Late Atlantis right now, and having fun playing with the possibilities achievable with flying, sailing, amphibious commanders...
Reply With Quote
  #7  
Old January 8th, 2007, 12:07 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Quick question on movement

Quote:
Edi said:
The next turn I kick his pitiful forces out of the province. And right after the siege breaking battle, the barbarian horde from the turn before attacks me (and dies, of course).
Independent invaders always wait politely untill the siege is over before they attack, however many turns it takes. It's probably an old bug.
Reply With Quote
  #8  
Old January 7th, 2007, 11:24 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Quick question on movement

Quote:
Meglobob said:
A large army is in a castle province with move orders to a neighbouring enemy province.

Forces teleport in to engage the army.

What happens?

1) Will the entire army fight the teleporting army in the magic battles phase of the turn?
Or
2) Will the army stay behind the castles walls. Leaving a battle between the teleporters vs PD and patrollers.
OR
3) As no. 2 but the army trys to carry out as much of the move order as possible and attacks the teleporters in the normal movement battles phase, assuming the teleporters defeated the PD/patrollers.

Help, brain hurts, can not compute, danger of overload...
Turned out to be none of the above.

Twan was spot on.

It was 4) My teleporters captured the province, then waved the 400+ enemy troops on there way to a safe neighbouring province.

Unless all castles in dominions have a back door, this is a movement bug.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.