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  #1  
Old May 21st, 2001, 06:59 AM

Dubious Dubious is offline
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Default SE4 Modders Guide

The initial release of the Modders Guide has been posted in the "Space Empires: IV - Modding and other Help Tools/Information" archive (name: SE4 Modders Guide).

The "SE4 Modders Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed in the discussion forum only under this topic.

Actually I am not very satisfied with how it is going so far. The information seems (to my inexperienced eye) much more spotty and choppy than with the Strategy Guide, and the organization is much more haphazard; it just doesn't flow together into a coherent picture. Feedback from the experienced modders is GREATLY needed.

Original release: 21 May 2001
GETTING STARTED:
* Tools

SHIP\UNIT FILES:
* CompEnhancement.txt
* VehicleSize.txt
* Components.txt

DESIGN\CONSTRUCTION AI FILES:
* AI_DesignCreation.txt
* AI_Construction_Vehicles.txt

RESEARCH FILES:
* AI_Research.txt

PLANET CHOICE\DEVELOPMENT AI FILES:
* AI_Construction_Facilties.txt
* AI_Planet_Types.txt

SETTING\GENERAL AI FILES:
* AI_Settings.txt


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  #2  
Old May 21st, 2001, 02:12 PM
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Default Re: SE4 Modders Guide

Good Start Dubious! Thanks for the mention on the article. Just one nit - my Last name is spelled with an "e" not "o". As for the guide being disorganized - well the problem lies in the ability to modify so much of the game. I ran into this problem when outlining my article, so I just setup an arbitrary organization. It may help to explain the directory structure in the beginning of the article and maybe cutting/pasting my "Table 1 - Directories"?? But I would not worry too much - the guide will undoubtedly fill-up.
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Old May 22nd, 2001, 04:24 AM

Dubious Dubious is offline
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Default Re: SE4 Modders Guide

TG: Oops. Sorry about the spelling error. It's fixed. I'll also update the link information since CGM has moved it around.

I've also taken your advice and included the directory structure from your table. May I also crib from your other tables as well? Your file descriptions basically.

Does anyone think it worthwhile to include all the parameter descriptions from each file in full? I use a dual monitor setup and find it just as easy to put up several windows with the different parts of the file on display, or use an editor which allows multiple windows with multiple files, so I've been lazy and just included those which need further explanation. But I can see where some might find all the parameters and their descriptions in one file helpful.

I especially need help with identifying 'related files' for each specific data file. This is one of the first questions to always come to my mind and usually you can only figure this out by trial and error.

Ayone have anything they were expecting to see (in the parts which are there anyway) which is missing?
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Old May 23rd, 2001, 01:08 AM
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Default Re: SE4 Modders Guide

Dubious - crib all you want - just source it to the article via footnote or whatever.
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Old May 23rd, 2001, 01:11 AM

Nitram Draw Nitram Draw is offline
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Default Re: SE4 Modders Guide

I could definately use a description of each parameter, what it does, acceptable values and what effect it has.
Thanks for keeping this and the strategy guide going. A game this complex needs these things.
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Old May 24th, 2001, 04:02 AM

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Default Re: SE4 Modders Guide

TG: No problem.
ND/MW: Noted. I'll put in what I can find on the parameters.


[This message has been edited by Dubious (edited 24 May 2001).]
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