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  #1  
Old June 13th, 2005, 12:14 PM

magnate magnate is offline
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Default Gem-generating globals

Not sure if I'm being thick, or whether there isn't a global enchantment that produces nature gems. I've found the following:

Gale Gate (Thaum 8, Air 5, cost 60 air) - 20 air gems/turn
Eternal Pyre (Ench 6, Fire 6, cost 80 fire) - 20 fire gems/turn
Stellar Focus (Ench 7, Astral 5, cost 30 astral) - 5 astral pearls/turn
Earth Blood Deep Well (Ench 7, Earth 6, cost 80 earth) - "lots" of earth gems/turn
Maelstrom (Evoc 8, Water 6, cost 80 water) - "huge numbers" of water gems/turn
Well Of Misery (Conj 8, Death 6, cost 80 death) - "truckloads" of death gems/turn

... but I can't find anything for nature gems (or blood slaves, natch). Am I missing something?

Also, does anyone know the "huge" numbers for the last three listed? Are they all 20?

TIA,

CC
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  #2  
Old June 13th, 2005, 12:17 PM

Turin Turin is offline
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Default Re: Gem-generating globals

mother oak alteration 5 10/turn
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  #3  
Old June 13th, 2005, 12:18 PM
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Alneyan Alneyan is offline
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Default Re: Gem-generating globals

The last three enchantments give 20 gems per turn.
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Old June 13th, 2005, 12:24 PM

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Default Re: Gem-generating globals

BTW, why has Nature such a crappy Gem-generating global ? At 50 gems for 5/turn I don't find the deal very interesting : early in the game you'd rather have those 50 gems now, and later the additional +5 isn't that sexy ...
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Old June 13th, 2005, 12:28 PM
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Alneyan Alneyan is offline
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Default Re: Gem-generating globals

It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)
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Old June 13th, 2005, 12:38 PM

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Default Re: Gem-generating globals

Quote:
Alneyan said:
It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)
Damned ! Mothar Oak yields 10/turn ?? Thanks a lot ! I was *sure* it was 5 (as Astral, just more expensive..) and didn't cast it in my recent games due to that !!
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Old June 13th, 2005, 12:52 PM

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Default Re: Gem-generating globals

Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
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Old June 13th, 2005, 12:56 PM
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Default Re: Gem-generating globals

Stellar Focus can be overwritten by virtually any other enchantment however, unless you feel like putting extra gems when casting it (and quite a few of those too).
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Old June 14th, 2005, 02:12 AM
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Default Re: Gem-generating globals

Quote:
CUnknown said:
Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
Eh - if someone else dispels it right away, it just cost you 25 gems. Sure, it cost them more - but it still hurts you, and if they have plenty of astral gems lying about they might well do so, simply to deny you the income. Or, even more likely, they might cast their own Stellar Focus over the top of yours.

Not to mention that as someone else mentioned, if you cast it with 30 gems, yours is going to be the very first overwritten when all the global spots are taken.
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Old June 13th, 2005, 01:04 PM
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Default Re: Gem-generating globals

The problem with the gem globals is that if you have enough of a particular kind of gem to cast its global, you probably already have a good income of that gem kind. If I have an income of 1 or 2 -- i.e., when a gem-generating spell would help me the most -- the global is much too expensive. Also, most of the gem globals become available at the same time as the other expensive spells I would like to cast. Mother Oak is the exception. Add to these drawbacks the fact that spending the gems for globals does not have guaranteed effects or duration. You could be throwing your gems away, or the global might be cast and then soon replaced or dispelled.
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